Template:KV AI BaseActor: Difference between revisions
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(ResponseContexts is from CBaseEntity but relies on this class) |
(intn for Source keyvalue templates) |
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<noinclude>{{back|Template:KV_CAI_BaseNPC}} | <noinclude>{{back|Template:KV_CAI_BaseNPC}} | ||
</noinclude>{{minititle|AI_BaseActor}} | </noinclude>{{minititle|AI_BaseActor}} | ||
{{KV|Don't Use Speech Semaphore | {{KV|Don't Use Speech Semaphore|intn=DontUseSpeechSemaphore|bool|Friendly NPCs are not allowed to speak if another friendly NPC is speaking. In some cases we don't want speaking NPCs to prevent other NPCs from speaking (for instance, if there is a friendly NPC speaking for a long time on a monitor). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks.}} | ||
{{KV|Facial Expression Override | {{KV|Facial Expression Override|intn=ExpressionOverride|string|Enter a [[VCD]] file to override facial expressions on this actor.}}<noinclude>[[Category:Keyvalue Templates|AI BaseActor]]</noinclude> | ||
Latest revision as of 12:33, 9 July 2024
AI_BaseActor:
- Don't Use Speech Semaphore (DontUseSpeechSemaphore) <boolean>
- Friendly NPCs are not allowed to speak if another friendly NPC is speaking. In some cases we don't want speaking NPCs to prevent other NPCs from speaking (for instance, if there is a friendly NPC speaking for a long time on a monitor). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks.