Template:Fl BasePropPhysics: Difference between revisions

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{{minititle|BasePropPhysics}}
{{note|Page left for viewable history, content moved to [[prop_physics]]}}
*1: [[Physics optimization|Start Asleep]].
*2: Don't take physics damage.
*4: [[Physics optimization|Debris]] - Don't collide with the player or other debris.
*8: [[Physics optimization|Motion Disabled]].
*64: Enable motion when grabbed by gravity gun.
*128: Not affected by [[rotor wash]].
*256: Generate output on {{ent|+use}}.
*512: Prevent pickup.
*1024: Prevent motion enable on player bump.
*4096: Debris with [[trigger]] interaction.
*8192: Force server-side (Multiplayer only; see {{ent|sv_pushaway_clientside_size}})
*1048576: Gravity gun can ALWAYS pick up. No matter what.
{{Fl BreakableProp}}<noinclude>[[Category:Flag Templates|BasePropPhysics]]</noinclude>

Latest revision as of 07:54, 2 July 2024

Note.pngNote:Page left for viewable history, content moved to prop_physics