OGLE the OpenGLExtractor: Difference between revisions

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OGLE is essentially a 3d print screen of sorts for 3d applications.  By watching OpenGL commands it is able to make a complete capture of 3d geometry as currently displayed on your screen.
OGLE is a rather amazing 3d tool that can extract shapes from 3d scenes being rendered on a computer screen.


It is available from
{{warning|See [[Talk:OGLE the OpenGLExtractor]] for a discussion on VAC & permanent bans.}}


Here is a description from the [[http://ogle.eyebeamresearch.org OGLE website]]...
Here is a description from the [http://web.archive.org/web/20100709233104/http://ogle.eyebeamresearch.org/ OGLE website]...


:''OGLE (i.e. OpenGLExtractor) is a software package by Eyebeam R&D that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system's OpenGL library, and recording that data in a standard 3D file format. In other words, a 'screen grab' or 'view source' operation for 3D data.
:''OGLE (i.e. OpenGLExtractor) is a software package by Eyebeam R&D that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system's OpenGL library, and recording that data in a standard 3D file format. In other words, a 'screen grab' or 'view source' operation for 3D data.''
:
 
:The primary motivation for developing OGLE is to make available for re-use the 3D forms we see and interact with in our favorite 3D applications. Video gamers have a certain love affair with characters from their favorite games; animators may wish to reuse environments or objects from other applications or animations which don't provide data-level access; architects could use this to bring 3D forms into their proposals and renderings; and digital fabrication technologies make it possible to automatically instantiate 3D objects in the real world.''
:''The primary motivation for developing OGLE is to make available for re-use the 3D forms we see and interact with in our favorite 3D applications. Video gamers have a certain love affair with characters from their favorite games; animators may wish to reuse environments or objects from other applications or animations which don't provide data-level access; architects could use this to bring 3D forms into their proposals and renderings; and digital fabrication technologies make it possible to automatically instantiate 3D objects in the real world.''


[[Category:Third Party Tools]]
[[Category:Third Party Tools]]

Latest revision as of 05:14, 15 August 2012

OGLE is a rather amazing 3d tool that can extract shapes from 3d scenes being rendered on a computer screen.

Warning.pngWarning:See Talk:OGLE the OpenGLExtractor for a discussion on VAC & permanent bans.

Here is a description from the OGLE website...

OGLE (i.e. OpenGLExtractor) is a software package by Eyebeam R&D that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system's OpenGL library, and recording that data in a standard 3D file format. In other words, a 'screen grab' or 'view source' operation for 3D data.
The primary motivation for developing OGLE is to make available for re-use the 3D forms we see and interact with in our favorite 3D applications. Video gamers have a certain love affair with characters from their favorite games; animators may wish to reuse environments or objects from other applications or animations which don't provide data-level access; architects could use this to bring 3D forms into their proposals and renderings; and digital fabrication technologies make it possible to automatically instantiate 3D objects in the real world.