CS:GO Panorama Events: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{| class="wikitable" | {| class="wikitable" | ||
! Event | ! Event | ||
! Panel Event | ! Panel Event | ||
! Description | ! Description | ||
|- | |||
| <code>AddItemToCart(js_raw_arg itemID)</code> | |||
| No | |||
| Add an itemid to tournament store shopping cart | |||
|- | |- | ||
| <code>AddStyle(string class)</code> | | <code>AddStyle(string class)</code> | ||
Line 15: | Line 21: | ||
| No | | No | ||
| Fire another event after a delay (in seconds). | | Fire another event after a delay (in seconds). | ||
|- | |||
| <code>BlurOperationPanel()</code> | |||
| No | |||
| Fires we want to blur the operation panel | |||
|- | |- | ||
| <code>CapabilityPopupIsOpen(js_raw_arg bActive)</code> | | <code>CapabilityPopupIsOpen(js_raw_arg bActive)</code> | ||
| No | | No | ||
| User is using the name tag or opening a case, or stickering. Using one of the capabilites | | User is using the name tag or opening a case, or stickering. Using one of the capabilites | ||
|- | |||
| <code>CloseAcceptPopup()</code> | |||
| No | |||
| Fired when accept match popup Closes. | |||
|- | |||
| <code>CloseOperationHub()</code> | |||
| No | |||
| Closes Operation Hub | |||
|- | |- | ||
| <code>CloseSubMenuContent(js_raw_arg no args)</code> | | <code>CloseSubMenuContent(js_raw_arg no args)</code> | ||
Line 24: | Line 42: | ||
| Closes up the submenu panel | | Closes up the submenu panel | ||
|- | |- | ||
| <code> | | <code>CompassUpdate()</code> | ||
| No | | No | ||
| Display flair image and medal text for the given player xuid | | Update state from survival gamerules | ||
|- | |||
| <code>CSGOHudFreezePanelSetFlair(string xuid, int32 skillgroup)</code> | |||
| No | |||
| Display flair image and medal text for the given player xuid (and skillgroup) | |||
|- | |- | ||
| <code>CSGOHudShowTeamEquipment(bool bool)</code> | | <code>CSGOHudShowTeamEquipment(bool bool)</code> | ||
Line 39: | Line 61: | ||
| No | | No | ||
| Show or hide the team select menu. | | Show or hide the team select menu. | ||
|- | |||
| <code>CSGOShowTeamSelectMenu_Test(string mockdata string)</code> | |||
| No | |||
| Show the team select menu with mock data passed in. | |||
|- | |- | ||
| <code>CSGOWorkshopSubscriptionsChanged()</code> | | <code>CSGOWorkshopSubscriptionsChanged()</code> | ||
Line 52: | Line 78: | ||
| Drop focus entirely from the window containing this panel. | | Drop focus entirely from the window containing this panel. | ||
|- | |- | ||
| <code> | | <code>FilterStoreCouponsDisplay(js_raw_arg action)</code> | ||
| No | | No | ||
| | | Filter displayed coupons | ||
|- | |- | ||
| <code>FriendInvitedFromContextMenu(js_raw_arg xuid)</code> | | <code>FriendInvitedFromContextMenu(js_raw_arg xuid)</code> | ||
| No | | No | ||
| | | Invite friend from the playercard. Make the invite anim show immediately instead of waiting for the callback which can take a long time. | ||
|- | |- | ||
| <code>HideContentPanel(js_raw_arg no args)</code> | | <code>HideContentPanel(js_raw_arg no args)</code> | ||
| No | | No | ||
| Hide all the content panels and show the default home dashboard | | Hide all the content panels and show the default home dashboard | ||
|- | |||
| <code>HideMainMenuNewsPanel(js_raw_arg no args)</code> | |||
| No | |||
| Hides the main menu news panel | |||
|- | |- | ||
| <code>HideSelectItemForCapabilityPopup()</code> | | <code>HideSelectItemForCapabilityPopup()</code> | ||
Line 79: | Line 101: | ||
| No | | No | ||
| Fired to hide the store panel. | | Fired to hide the store panel. | ||
|- | |||
| <code>HudWinPanelShowEvent(int32 reason for which the panel is shown)</code> | |||
| No | |||
| Fired when hud win panel is shown. | |||
|- | |- | ||
| <code>IfHasClassEvent(string class, event eventToFire)</code> | | <code>IfHasClassEvent(string class, event eventToFire)</code> | ||
Line 102: | Line 128: | ||
| <code>InitializeTournamentsPage(js_raw_arg tournament ID)</code> | | <code>InitializeTournamentsPage(js_raw_arg tournament ID)</code> | ||
| No | | No | ||
| Loads the layout for a given tournament | | Loads the layout for a given tournament for active tournament tab | ||
|- | |- | ||
| <code>InventoryItemPreview(js_raw_arg itemId)</code> | | <code>InventoryItemPreview(js_raw_arg itemId)</code> | ||
| No | | No | ||
| | | Shows a preview for an inventory based item using the itemid | ||
|- | |- | ||
| <code>LocalPlayerTeamChanged(uint64, int32, int32)</code> | | <code>LocalPlayerTeamChanged(uint64, int32, int32)</code> | ||
Line 114: | Line 140: | ||
| <code>LootlistItemPreview(js_raw_arg itemId)</code> | | <code>LootlistItemPreview(js_raw_arg itemId)</code> | ||
| No | | No | ||
| | | Shows a preview for an lootlist based item using the itemid | ||
|- | |||
| <code>MainMenu_PromotedSettingsViewed()</code> | |||
| Yes | |||
| Fired when user views new settings. | |||
|- | |||
| <code>MainMenuGoToSettings()</code> | |||
| No | |||
| Go to the settings screen | |||
|- | |- | ||
| <code>MainMenuTabShown(js_raw_arg tabid)</code> | | <code>MainMenuTabShown(js_raw_arg tabid)</code> | ||
| No | | No | ||
| Alert main menu tabs when they are shown, in case there is a data update | | Alert main menu tabs when they are shown, in case there is a data update required | ||
|- | |- | ||
| <code>MovePanelDown(int32 repeatCount)</code> | | <code>MovePanelDown(int32 repeatCount)</code> | ||
Line 143: | Line 177: | ||
| No | | No | ||
| Dispatched when a new chat entry is added to the main menu chat body. | | Dispatched when a new chat entry is added to the main menu chat body. | ||
|- | |||
| <code>OpenInventory(js_raw_arg no args)</code> | |||
| No | |||
| Opens the inventory menu from any location. | |||
|- | |- | ||
| <code>OpenPlayMenu(js_raw_arg no args)</code> | | <code>OpenPlayMenu(js_raw_arg no args)</code> | ||
| No | | No | ||
| | | Opens the play menu from any location. For example from party menu settings button within the client | ||
|- | |- | ||
| <code>OpenSidebarPanel(js_raw_arg | | <code>OpenSidebarPanel(js_raw_arg auto close)</code> | ||
| No | | No | ||
| | | Open the sidebar from a button click from any location. | ||
|- | |||
| <code>OpenWatchMenu(js_raw_arg no args)</code> | |||
| No | |||
| Opens the watch menu from any location. | |||
|- | |- | ||
| <code>PageDown()</code> | | <code>PageDown()</code> | ||
| No | | No | ||
| Scroll the | | Scroll the page down once. | ||
|- | |- | ||
| <code>PageLeft()</code> | | <code>PageLeft()</code> | ||
| No | | No | ||
| Scroll the | | Scroll the page left by once. | ||
|- | |- | ||
| <code>PagePanelDown()</code> | | <code>PagePanelDown()</code> | ||
Line 170: | Line 212: | ||
| <code>PagePanelRight()</code> | | <code>PagePanelRight()</code> | ||
| Yes | | Yes | ||
| Scroll the panel | | Scroll the panel right by one page. | ||
|- | |- | ||
| <code>PagePanelUp()</code> | | <code>PagePanelUp()</code> | ||
Line 178: | Line 220: | ||
| <code>PageRight()</code> | | <code>PageRight()</code> | ||
| No | | No | ||
| Scroll the | | Scroll the page right once. | ||
|- | |- | ||
| <code>PageUp()</code> | | <code>PageUp()</code> | ||
| No | | No | ||
| Scroll the | | Scroll the page up once. | ||
|- | |- | ||
| <code>PanoramaCastVoteNo()</code> | | <code>PanoramaCastVoteNo()</code> | ||
Line 191: | Line 233: | ||
| Yes | | Yes | ||
| Cast a YES vote for the currently active vote issue | | Cast a YES vote for the currently active vote issue | ||
|- | |||
| <code>PanoramaGameTimeJumpEvent(float time jump delta in seconds)</code> | |||
| No | |||
| Fired when game time jump occurs usually for replay jumping back in time. | |||
|- | |- | ||
| <code>PlayerTeamChanged(uint64, int32, int32)</code> | | <code>PlayerTeamChanged(uint64, int32, int32)</code> | ||
| No | | No | ||
| Fired when a player switches to a valid team. | | Fired when a player switches to a valid team. | ||
|- | |||
| <code>PlayerTeamChangedThrottled()</code> | |||
| No | |||
| Fired when a player switches to a valid team, but does so less frequently. | |||
|- | |||
| <code>PromptShowSelectItemForCapabilityPopup(js_raw_arg titletxt, js_raw_arg msgtxt, js_raw_arg capability, js_raw_arg itemid, js_raw_arg itemid2)</code> | |||
| No | |||
| Show popup in Inventory before dispatching ShowSelectItemForCapabilityPopup | |||
|- | |- | ||
| <code>RefreshActiveInventoryList()</code> | | <code>RefreshActiveInventoryList()</code> | ||
| No | | No | ||
| Make the active list get the items in it | | Make the active list get the items in it | ||
|- | |||
| <code>RefreshPickemPage(js_raw_arg tournamentID)</code> | |||
| No | |||
| Refresh Pickem data based on tournamentID | |||
|- | |||
| <code>RemoveItemFromCart(js_raw_arg itemID)</code> | |||
| No | |||
| Remove an item of this id from the tournament store shopping cart | |||
|- | |- | ||
| <code>RemoveStyle(string class)</code> | | <code>RemoveStyle(string class)</code> | ||
Line 208: | Line 270: | ||
| Remove a CSS class from all children of this panel. | | Remove a CSS class from all children of this panel. | ||
|- | |- | ||
| <code> | | <code>Scoreboard_ApplyPlayerCrosshairCode(js_raw_arg xuid)</code> | ||
| | | Yes | ||
| | | Fired to handle confirmation popup when copying player crosshair codes | ||
|- | |- | ||
| <code> | | <code>Scoreboard_BlockUgc()</code> | ||
| No | | No | ||
| | | Toggle avatar anonymity | ||
|- | |- | ||
| <code> | | <code>Scoreboard_CycleStats()</code> | ||
| No | | No | ||
| | | Cycle the stats. | ||
|- | |- | ||
| <code> | | <code>Scoreboard_MuteVoice()</code> | ||
| No | | No | ||
| | | Toggle voice_enable | ||
|- | |- | ||
| <code>Scoreboard_UnborrowMusicKit()</code> | | <code>Scoreboard_UnborrowMusicKit()</code> | ||
Line 287: | Line 349: | ||
| Yes | | Yes | ||
| Set whether this panel is :selected. | | Set whether this panel is :selected. | ||
|- | |||
| <code>SettingsMenu_NavigateToSetting(js_raw_arg category, js_raw_arg settingPanelID)</code> | |||
| No | |||
| Takes cateogry eg "GAME" or "KBMOUSE" and contained setting ID, opens that category and scrolls to the settting matching the id. | |||
|- | |||
| <code>ShowAcceptPopup(js_raw_arg popup)</code> | |||
| No | |||
| Fired when accept match popup is shown. | |||
|- | |- | ||
| <code>ShowAcknowledgePopup(js_raw_arg updatetype, js_raw_arg itemid)</code> | | <code>ShowAcknowledgePopup(js_raw_arg updatetype, js_raw_arg itemid)</code> | ||
| No | | No | ||
| show acknowledge popup, also takes params for when an item is updated but does not need to be acknowledged like after using a nametag | | show acknowledge popup, also takes params for when an item is updated but does not need to be acknowledged like after using a nametag | ||
|- | |||
| <code>ShowActiveTournamentPage(js_raw_arg tab to show id)</code> | |||
| No | |||
| Opens active tournament page in the watch panel | |||
|- | |- | ||
| <code>ShowCenterPrintText(string utf8 message string, enum CCenterPrint::EPriority)</code> | | <code>ShowCenterPrintText(string utf8 message string, enum CCenterPrint::EPriority)</code> | ||
| No | | No | ||
| Display the string in the center of the hud. | | Display the string in the center of the hud. | ||
|- | |||
| <code>ShowCompass(bool bool)</code> | |||
| No | |||
| Show or hide the panel. | |||
|- | |- | ||
| <code>ShowContentPanel(js_raw_arg no args)</code> | | <code>ShowContentPanel(js_raw_arg no args)</code> | ||
Line 319: | Line 397: | ||
| No | | No | ||
| Fired to show the store panel. | | Fired to show the store panel. | ||
|- | |||
| <code>ShowTournamentStore()</code> | |||
| No | |||
| Show tournament store popup | |||
|- | |||
| <code>ShowTournamentStorePassPopup()</code> | |||
| No | |||
| Popup the passes in the tournament store | |||
|- | |- | ||
| <code>ShowTradeUpPanel()</code> | | <code>ShowTradeUpPanel()</code> | ||
Line 331: | Line 417: | ||
| No | | No | ||
| Show vote context menu in pause menu | | Show vote context menu in pause menu | ||
|- | |||
| <code>ShowXrayCasePopup(js_raw_arg toolid)</code> | |||
| No | |||
| caseId | |||
|- | |- | ||
| <code>SidebarContextMenuActive(js_raw_arg bActive)</code> | | <code>SidebarContextMenuActive(js_raw_arg bActive)</code> | ||
Line 351: | Line 441: | ||
| No | | No | ||
| Notify that user has closed stream panel | | Notify that user has closed stream panel | ||
|- | |||
| <code>SurvivalBuyEvent(int32 bool)</code> | |||
| No | |||
| Buy event. | |||
|- | |||
| <code>SurvivalPlayerRemainingCounterUpdate()</code> | |||
| No | |||
| Update state from survival gamerules | |||
|- | |||
| <code>SurvivalShowPlayerRemainingCounter(bool bool)</code> | |||
| No | |||
| Show or hide the spawn panel. | |||
|- | |||
| <code>SurvivalShowSpawnSelect(bool bool)</code> | |||
| No | |||
| Show or hide the spawn panel. | |||
|- | |||
| <code>SurvivalShowSpawnSelectForRespawn(float starttime endtime, float)</code> | |||
| No | |||
| Show spawn select for the local player only. | |||
|- | |||
| <code>SurvivalSpawnSelectUpdate()</code> | |||
| No | |||
| Update state from survival gamerules | |||
|- | |- | ||
| <code>SwitchStyle(string slot, string class)</code> | | <code>SwitchStyle(string slot, string class)</code> | ||
Line 367: | Line 481: | ||
| Yes | | Yes | ||
| Toggle whether a panel has the given CSS class. | | Toggle whether a panel has the given CSS class. | ||
|- | |||
| <code>Tournaments_RequestMatch(js_raw_arg matchId)</code> | |||
| No | |||
| Request match jso as string by match id | |||
|- | |||
| <code>Tournaments_RequestMatch_Response(js_raw_arg matchString)</code> | |||
| No | |||
| Return match jso as string | |||
|- | |- | ||
| <code>TriggerStyle(string class)</code> | | <code>TriggerStyle(string class)</code> | ||
| Yes | | Yes | ||
| Remove then immediately add back a CSS class from a panel. Useful to re-trigger events like animations or sound effects. | | Remove then immediately add back a CSS class from a panel. Useful to re-trigger events like animations or sound effects. | ||
|- | |||
| <code>UnblurOperationPanel()</code> | |||
| No | |||
| Fires when other popup panels close to unblur the operation panel | |||
|- | |||
| <code>UpdateSelectItemForCapabilityPopup(js_raw_arg capability, js_raw_arg itemid, js_raw_arg bSelected)</code> | |||
| No | |||
| Update this popup in inventory | |||
|- | |- | ||
| <code>UpdateTradeUpPanel()</code> | | <code>UpdateTradeUpPanel()</code> | ||
| No | | No | ||
| Update trade up panel | | Update trade up panel | ||
|} | |} | ||
[[Category:Counter-Strike: Global Offensive]] |
Latest revision as of 08:49, 21 January 2024

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links to other VDC articles. Please help improve this article by adding links
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January 2024


January 2024
Event | Panel Event | Description |
---|---|---|
AddItemToCart(js_raw_arg itemID)
|
No | Add an itemid to tournament store shopping cart |
AddStyle(string class)
|
Yes | Add a CSS class to a panel. |
AddStyleToEachChild(string class)
|
Yes | Add a CSS class to all children of this panel. |
AsyncEvent(float delay, event eventToFire)
|
No | Fire another event after a delay (in seconds). |
BlurOperationPanel()
|
No | Fires we want to blur the operation panel |
CapabilityPopupIsOpen(js_raw_arg bActive)
|
No | User is using the name tag or opening a case, or stickering. Using one of the capabilites |
CloseAcceptPopup()
|
No | Fired when accept match popup Closes. |
CloseOperationHub()
|
No | Closes Operation Hub |
CloseSubMenuContent(js_raw_arg no args)
|
No | Closes up the submenu panel |
CompassUpdate()
|
No | Update state from survival gamerules |
CSGOHudFreezePanelSetFlair(string xuid, int32 skillgroup)
|
No | Display flair image and medal text for the given player xuid (and skillgroup) |
CSGOHudShowTeamEquipment(bool bool)
|
No | Show/hide equipment for the current team |
CSGOOpenSteamWorkshop()
|
No | Open the steam overlay browser to the CSGO Steam workshop page |
CSGOShowTeamSelectMenu(bool bool)
|
No | Show or hide the team select menu. |
CSGOShowTeamSelectMenu_Test(string mockdata string)
|
No | Show the team select menu with mock data passed in. |
CSGOWorkshopSubscriptionsChanged()
|
No | Triggered by app when the user's workshop subscriptions are updated |
DemoPlaybackControl(string string, float float)
|
No | Control demo playback |
DropInputFocus()
|
Yes | Drop focus entirely from the window containing this panel. |
FilterStoreCouponsDisplay(js_raw_arg action)
|
No | Filter displayed coupons |
FriendInvitedFromContextMenu(js_raw_arg xuid)
|
No | Invite friend from the playercard. Make the invite anim show immediately instead of waiting for the callback which can take a long time. |
HideContentPanel(js_raw_arg no args)
|
No | Hide all the content panels and show the default home dashboard |
HideMainMenuNewsPanel(js_raw_arg no args)
|
No | Hides the main menu news panel |
HideSelectItemForCapabilityPopup()
|
No | Hide this popup in inventory |
HideStoreStatusPanel()
|
No | Fired to hide the store panel. |
HudWinPanelShowEvent(int32 reason for which the panel is shown)
|
No | Fired when hud win panel is shown. |
IfHasClassEvent(string class, event eventToFire)
|
Yes | Fire another event if this panel has a given class. |
IfHoverOtherEvent(string otherPanelID, event eventToFire)
|
Yes | Fire another event if currently hovering over a panel with the given ID. |
IfNotHasClassEvent(string class, event eventToFire)
|
Yes | Fire another event if this panel does not have a given class. |
IfNotHoverOtherEvent(string otherPanelID, event eventToFire)
|
Yes | Fire another event if not currently hovering over a panel with the given ID. |
InitAvatar(js_raw_arg xuid, js_raw_arg type of panel)
|
No | Update the avatar panel data for a xuid |
InitializeTournamentsPage(js_raw_arg tournament ID)
|
No | Loads the layout for a given tournament for active tournament tab |
InventoryItemPreview(js_raw_arg itemId)
|
No | Shows a preview for an inventory based item using the itemid |
LocalPlayerTeamChanged(uint64, int32, int32)
|
No | Fired when the local player switches to a valid team. |
LootlistItemPreview(js_raw_arg itemId)
|
No | Shows a preview for an lootlist based item using the itemid |
MainMenu_PromotedSettingsViewed()
|
Yes | Fired when user views new settings. |
MainMenuGoToSettings()
|
No | Go to the settings screen |
MainMenuTabShown(js_raw_arg tabid)
|
No | Alert main menu tabs when they are shown, in case there is a data update required |
MovePanelDown(int32 repeatCount)
|
Yes | Move down from the panel. By default, this will change the focus position, but other panel types may implement this differently. |
MovePanelLeft(int32 repeatCount)
|
Yes | Move left from the panel. By default, this will change the focus position, but other panel types may implement this differently. |
MovePanelRight(int32 repeatCount)
|
Yes | Move right from the panel. By default, this will change the focus position, but other panel types may implement this differently. |
MovePanelUp(int32 repeatCount)
|
Yes | Move up from the panel. By default, this will change the focus position, but other panel types may implement this differently. |
NavigateToTab(js_raw_arg tab name, js_raw_arg xml name, js_raw_arg If its a tab, js_raw_arg if you should add to stack)
|
No | Closes up the submenu panel |
OnNewChatEntry(class panorama::IUIPanel * panel, string snippet name)
|
No | Dispatched when a new chat entry is added to the main menu chat body. |
OpenInventory(js_raw_arg no args)
|
No | Opens the inventory menu from any location. |
OpenPlayMenu(js_raw_arg no args)
|
No | Opens the play menu from any location. For example from party menu settings button within the client |
OpenSidebarPanel(js_raw_arg auto close)
|
No | Open the sidebar from a button click from any location. |
OpenWatchMenu(js_raw_arg no args)
|
No | Opens the watch menu from any location. |
PageDown()
|
No | Scroll the page down once. |
PageLeft()
|
No | Scroll the page left by once. |
PagePanelDown()
|
Yes | Scroll the panel down by one page. |
PagePanelLeft()
|
Yes | Scroll the panel left by one page. |
PagePanelRight()
|
Yes | Scroll the panel right by one page. |
PagePanelUp()
|
Yes | Scroll the panel up by one page. |
PageRight()
|
No | Scroll the page right once. |
PageUp()
|
No | Scroll the page up once. |
PanoramaCastVoteNo()
|
Yes | Cast a NO vote for the currently active vote issue |
PanoramaCastVoteYes()
|
Yes | Cast a YES vote for the currently active vote issue |
PanoramaGameTimeJumpEvent(float time jump delta in seconds)
|
No | Fired when game time jump occurs usually for replay jumping back in time. |
PlayerTeamChanged(uint64, int32, int32)
|
No | Fired when a player switches to a valid team. |
PlayerTeamChangedThrottled()
|
No | Fired when a player switches to a valid team, but does so less frequently. |
PromptShowSelectItemForCapabilityPopup(js_raw_arg titletxt, js_raw_arg msgtxt, js_raw_arg capability, js_raw_arg itemid, js_raw_arg itemid2)
|
No | Show popup in Inventory before dispatching ShowSelectItemForCapabilityPopup |
RefreshActiveInventoryList()
|
No | Make the active list get the items in it |
RefreshPickemPage(js_raw_arg tournamentID)
|
No | Refresh Pickem data based on tournamentID |
RemoveItemFromCart(js_raw_arg itemID)
|
No | Remove an item of this id from the tournament store shopping cart |
RemoveStyle(string class)
|
Yes | Remove a CSS class from a panel. |
RemoveStyleFromEachChild(string class)
|
Yes | Remove a CSS class from all children of this panel. |
Scoreboard_ApplyPlayerCrosshairCode(js_raw_arg xuid)
|
Yes | Fired to handle confirmation popup when copying player crosshair codes |
Scoreboard_BlockUgc()
|
No | Toggle avatar anonymity |
Scoreboard_CycleStats()
|
No | Cycle the stats. |
Scoreboard_MuteVoice()
|
No | Toggle voice_enable |
Scoreboard_UnborrowMusicKit()
|
No | Cancel Music Kit borrowing |
ScrollDown()
|
No | Scroll the panel down by one line. |
ScrollLeft()
|
No | Scroll the panel left by one line. |
ScrollPanelDown()
|
Yes | Scroll the panel down by one line. |
ScrollPanelLeft()
|
Yes | Scroll the panel left by one line. |
ScrollPanelRight()
|
Yes | Scroll the panel right by one line. |
ScrollPanelUp()
|
Yes | Scroll the panel up by one line. |
ScrollRight()
|
No | Scroll the panel right by one line. |
ScrollToBottom()
|
Yes | Scroll this panel to the bottom. |
ScrollToTop()
|
Yes | Scroll this panel to the top. |
ScrollUp()
|
No | Scroll the panel up by one line. |
ServerForcingTeamJoin(float)
|
No | Fired when the server starts a countdown to force the local player on a team. |
SetChildPanelsSelected(bool selected)
|
Yes | Set whether any child panels are :selected. |
SetInputFocus()
|
Yes | Set focus to this panel. |
SetPanelEnabled(bool enabled)
|
Yes | Sets whether the given panel is enabled |
SetPanelSelected(bool selected)
|
Yes | Set whether this panel is :selected. |
SettingsMenu_NavigateToSetting(js_raw_arg category, js_raw_arg settingPanelID)
|
No | Takes cateogry eg "GAME" or "KBMOUSE" and contained setting ID, opens that category and scrolls to the settting matching the id. |
ShowAcceptPopup(js_raw_arg popup)
|
No | Fired when accept match popup is shown. |
ShowAcknowledgePopup(js_raw_arg updatetype, js_raw_arg itemid)
|
No | show acknowledge popup, also takes params for when an item is updated but does not need to be acknowledged like after using a nametag |
ShowActiveTournamentPage(js_raw_arg tab to show id)
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No | Opens active tournament page in the watch panel |
ShowCenterPrintText(string utf8 message string, enum CCenterPrint::EPriority)
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No | Display the string in the center of the hud. |
ShowCompass(bool bool)
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No | Show or hide the panel. |
ShowContentPanel(js_raw_arg no args)
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No | Show a content panel |
ShowDeleteItemConfirmationPopup(js_raw_arg itemid)
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No | When a user is trying to delete an item from inventory |
ShowLoadoutForItem(js_raw_arg slot)
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No | subslot |
ShowResetMusicVolumePopup(js_raw_arg itemid)
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No | When a user is trying to equip a musickit but has thier music volume off from inventory |
ShowSelectItemForCapabilityPopup(js_raw_arg capability, js_raw_arg itemid, js_raw_arg itemid2)
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No | Show popup in Inventory that allow you to select a second item for a capability that requires 2 items |
ShowStoreStatusPanel(string text:string, bool allowclose:bool, bool cancel:bool, string okCmd:string)
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No | Fired to show the store panel. |
ShowTournamentStore()
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No | Show tournament store popup |
ShowTournamentStorePassPopup()
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No | Popup the passes in the tournament store |
ShowTradeUpPanel()
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No | Show trade up panel |
ShowUseItemOnceConfirmationPopup(js_raw_arg itemid)
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No | When a user is trying to use an item from inventory that can be used once |
ShowVoteContextMenu()
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No | Show vote context menu in pause menu |
ShowXrayCasePopup(js_raw_arg toolid)
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No | caseId |
SidebarContextMenuActive(js_raw_arg bActive)
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No | Let the sidebar panel know if a context menu is active on a section of it. |
SidebarIsCollapsed(js_raw_arg bActive)
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No | Is sidebar collapsed. |
SpectatorSelectClickedPlayer()
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Yes | Spectate a particular player |
StartDecodeableAnim(js_raw_arg no args)
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No | tells the decode panel to play the animation |
StreamPanelClosed()
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No | Notify that user has closed stream panel |
SurvivalBuyEvent(int32 bool)
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No | Buy event. |
SurvivalPlayerRemainingCounterUpdate()
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No | Update state from survival gamerules |
SurvivalShowPlayerRemainingCounter(bool bool)
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No | Show or hide the spawn panel. |
SurvivalShowSpawnSelect(bool bool)
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No | Show or hide the spawn panel. |
SurvivalShowSpawnSelectForRespawn(float starttime endtime, float)
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No | Show spawn select for the local player only. |
SurvivalSpawnSelectUpdate()
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No | Update state from survival gamerules |
SwitchStyle(string slot, string class)
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Yes | Switch which class the panel has for a given attribute slot. Allows easily changing between multiple states. |
TeamJoinFailed(string)
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No | Failed to join the team we requested. |
TogglePanelSelected()
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Yes | Toggle whether this panel is :selected. |
ToggleStyle(string class)
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Yes | Toggle whether a panel has the given CSS class. |
Tournaments_RequestMatch(js_raw_arg matchId)
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No | Request match jso as string by match id |
Tournaments_RequestMatch_Response(js_raw_arg matchString)
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No | Return match jso as string |
TriggerStyle(string class)
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Yes | Remove then immediately add back a CSS class from a panel. Useful to re-trigger events like animations or sound effects. |
UnblurOperationPanel()
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No | Fires when other popup panels close to unblur the operation panel |
UpdateSelectItemForCapabilityPopup(js_raw_arg capability, js_raw_arg itemid, js_raw_arg bSelected)
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No | Update this popup in inventory |
UpdateTradeUpPanel()
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No | Update trade up panel |