Env tracer: Difference between revisions
Jump to navigation
Jump to search
Bug:The tracer does not follow or update the target. The tracer always fires at its original position, even if the target is killed. [todo tested in ?]
m (removed {{DISPLAYTITLE}}, covered by the base point template) |
m (Replacing {{base point}} with {{this is a}}. This operation was performed by a bot.) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{ | {{this is a|point entity|name=env_tracer}} | ||
{{bug|The tracer does not follow or update the target. The tracer always fires at its original position, even if the target is killed.}} | {{bug|The tracer does not follow or update the target. The tracer always fires at its original position, even if the target is killed.}} | ||
===FGD Code=== | ===FGD Code=== |
Latest revision as of 23:11, 6 January 2024
env_tracer
is a point entity available in all Source games.

FGD Code
@PointClass base(Targetname, Parentname) size(-8 -8 -8, 8 8 8) = env_tracer : "An entity that fires a thin tracer between itself and a target, with a specified delay." [ target(target_destination) : "Target" : : "The target to fire the tracer at. Must be 256 or more units away from the env_tracer." delay(float) : "Delay" : 1 : "How long to wait before firing the tracer again, in seconds." ]