Point combine ball launcher: Difference between revisions
		
		
		
		
		
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{{  | {{this is a|point entity|game=Half-Life 2: Episode One|name=point_combine_ball_launcher}}  | ||
== Entity description ==  | == Entity description ==  | ||
This [[point entity]] launches [[prop_combine_ball|combine ball]]s from its [[origin]].  | This [[point entity]] launches [[prop_combine_ball|combine ball]]s from its [[origin]].  | ||
{{Not in FGD}} Note  | {{Not in FGD}} Note: this entity can be parented by manually adding the parentname keyvalue.  | ||
This entity is derived from [[func_combine_ball_spawner]].  | |||
== Keyvalues ==  | == Keyvalues ==  | ||
| Line 11: | Line 13: | ||
{{KV Angles}}  | {{KV Angles}}  | ||
{{KV|Ball count|int|This is how many balls will be bouncing around inside the spawner.}}  | {{KV|Ball count|intn=ballcount|int|This is how many balls will be bouncing around inside the spawner.}}  | ||
{{KV|Min ball speed|intn=minspeed|float|The minimum speed of balls that fly in the spawner.}}  | |||
{{KV|Min ball speed|  | {{KV|Max ball speed|intn=maxspeed|float|The maximum speed of balls that fly in the spawner}}  | ||
{{KV|Ball radius|intn=ballradius|float|The radius of the energy balls.}}  | |||
{{KV|Max ball speed|  | |||
{{KV|Ball radius|  | |||
{{KV|Ball Type|choices|}}  | {{KV|Ball Type|intn=balltype|choices|}}  | ||
:* 1 : Combine   | :* 1 : Combine Energy Ball 1  | ||
:* 2 : Combine   | :* 2 : Combine Energy Ball 2  | ||
:* 3 : Combine   | :* 3 : Combine Energy Ball 3  | ||
{{KV|Ball Respawn Time|  | {{KV|Ball Respawn Time|intn=ballrespawntime|float|The energy balls respawn time.}}  | ||
{{KV|Noise to launch direction|  | {{KV|Noise to launch direction|intn=launchconenoise|integer|Noise in degrees added to the launch direction.}}  | ||
{{KV|Name of   | {{KV|Name of Bullseye|intn=bullseyename|string|If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.}}  | ||
{{KV|Max number of bounces|  | {{KV|Max number of bounces|intn=maxballbounces|integer|Maximum number of bounces the balls are allowed to do before they are removed.}}  | ||
{{KV|parentname|  | {{KV|Parent|intn=parentname|string|{{Not in FGD}} The name of the entity this entity is parented to.}}  | ||
== Flags ==  | == Flags ==  | ||
| Line 42: | Line 41: | ||
== Inputs ==  | == Inputs ==  | ||
{{I Targetname}}  | {{I Targetname}}  | ||
{{  | {{I|LaunchBall|Launch ball|}}  | ||
== Outputs ==  | == Outputs ==  | ||
{{O Targetname}}  | {{O Targetname}}  | ||
==See also==  | |||
*[[prop_combine_ball]]  | |||
[[Category:Half-Life 2: Episode One Entities]]  | [[Category:Half-Life 2: Episode One Entities]]  | ||
Latest revision as of 20:48, 19 April 2025
point_combine_ball_launcher  is a   point entity  available in 
 Half-Life 2: Episode One.
Entity description
This point entity launches combine balls from its origin.
!FGD Note: this entity can be parented by manually adding the parentname keyvalue.
This entity is derived from func_combine_ball_spawner.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- Ball count (ballcount) <integer>
 - This is how many balls will be bouncing around inside the spawner.
 
- Min ball speed (minspeed) <float>
 - The minimum speed of balls that fly in the spawner.
 
- Max ball speed (maxspeed) <float>
 - The maximum speed of balls that fly in the spawner
 
- Ball radius (ballradius) <float>
 - The radius of the energy balls.
 
- Ball Type (balltype) <choices>
 - 
- 1 : Combine Energy Ball 1
 - 2 : Combine Energy Ball 2
 - 3 : Combine Energy Ball 3
 
 
- Ball Respawn Time (ballrespawntime) <float>
 - The energy balls respawn time.
 
- Noise to launch direction (launchconenoise) <integer>
 - Noise in degrees added to the launch direction.
 
- Name of Bullseye (bullseyename) <string>
 - If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.
 
- Max number of bounces (maxballbounces) <integer>
 - Maximum number of bounces the balls are allowed to do before they are removed.
 
Flags
- 1 : Attach bullseye
 
- Create my bullseye
 
- 2 : Ball/player collide
 
- Allow launched balls to collide with player
 
Inputs
- LaunchBall
 - Launch ball