VGUI IImage: Difference between revisions
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An IImage is a vgui2 element defined in the vgui_controls library, in the file IImage.cpp. IImages are available in all source games. IImage is a pure | An IImage is a vgui2 element defined in the vgui_controls library, in the file IImage.cpp. IImages are available in all source games. IImage is a pure virtual class, which means that it cannot be instantiated as an object and is used simply as a base class for other classes. | ||
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Looking for an image you can instantiate? See [[VGUI ImagePanel]]. | Looking for an image you can instantiate? See [[VGUI ImagePanel]]. | ||
[[Category: | [[Category:VGUI Controls|I]] | ||
[[Category:Stubs]] | [[Category:Stubs]] |
Latest revision as of 04:42, 19 March 2024
An IImage is a vgui2 element defined in the vgui_controls library, in the file IImage.cpp. IImages are available in all source games. IImage is a pure virtual class, which means that it cannot be instantiated as an object and is used simply as a base class for other classes.
- The only class that derives from IImage is VGUI Image.
Looking for an image you can instantiate? See VGUI ImagePanel.