User:Pinsplash/Datamaps: Difference between revisions
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Note:Due to changes in Discord's file hosting policy, in order to download these, you need to copy-paste these links into a new discord post, and click the link in the new post instead.
(Created page with "*[https://cdn.discordapp.com/attachments/434089157875466242/468448115641286656/hl2datamap.txt Half-Life 2]") |
SirYodaJedi (talk | contribs) (since the download links still work if you force them to (see note I added to top of page), leaving the cat here until the games listed have their datamaps posted in a better place.) |
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*[https://cdn.discordapp.com/attachments/434089157875466242/468448115641286656/hl2datamap.txt Half-Life 2] | {{note|Due to changes in Discord's file hosting policy, in order to download these, you need to copy-paste these links into a new discord post, and click the link in the new post instead.}} | ||
Retrieved with the <code>sm_dump_datamaps</code> command from [[SourceMod]]. | |||
*[https://cdn.discordapp.com/attachments/434089157875466242/468457868165644288/swarmdatamap.txt Alien Swarm] July 16, 2018 | |||
*[https://cdn.discordapp.com/attachments/434089157875466242/468448115641286656/hl2datamap.txt Half-Life 2] July 16, 2018 | |||
*[https://cdn.discordapp.com/attachments/434089157875466242/469189774138277909/episodicdatamap.txt HL2 Episodic] July 18, 2018 (episode 1 and 2 are identical, by datamaps.) | |||
*[https://cdn.discordapp.com/attachments/434089157875466242/469205642733682688/left4deaddatamap.txt Left 4 Dead] July 18, 2018 | |||
*[https://cdn.discordapp.com/attachments/434089157875466242/469210644625883146/left4dead2datamap.txt Left 4 Dead 2] July 18, 2018 | |||
*[https://cdn.discordapp.com/attachments/434089157875466242/480335835368128522/portaldatamap.zip Portal] July 18, 2018 | |||
*[https://cdn.discordapp.com/attachments/434089157875466242/469231049252274191/portal2datamap.txt Portal 2] July 16, 2018 (this one is actually from a modded Portal 2, and was not done through SourceMod which doesn't run on Portal 2. Thanks to [[User:Practical Problems]] for this one.) | |||
*[https://cdn.discordapp.com/attachments/434089157875466242/479264786106810369/tf2datamap.zip Team Fortress 2] July 18, 2018 | |||
*[https://cdn.discordapp.com/attachments/434089157875466242/469237400716050442/13spdatamap.txt 2013 SDK] July 18, 2018 (Multiplayer and Singleplayer are identical, by datamaps.) | |||
*[https://drive.google.com/open?id=14ng2Ux1wo9973mHwL5HUPHK23gMyrfMN Counter-Strike: Source] July 7, 2014 | |||
*[https://drive.google.com/open?id=1bYHfw-sQtRpFz-SbrgQZ_B1xLxsYZ0Q6 Counter-Strike: Global Offensive] December 27, 2017 | |||
Datamaps list every statically-defined (so, almost all) [[keyvalues]], [[inputs]], and [[outputs]] for every entity that the engine has access to. Anything with a datadesc. [[Flags]] are done in a rather different fashion, so some flag-related variables may be included for entities, but flags themselves work solely from the {{ent|spawnflags}} keyvalue. <code>spawnflags</code> is then used internally to do the functions of flags. | |||
[[Category:Datamap dumps]]<!-- Remove once hosted locally or on some less annoying service to grab from, like GitHub Gists --> |
Latest revision as of 17:51, 22 September 2024

Retrieved with the sm_dump_datamaps
command from SourceMod.
- Alien Swarm July 16, 2018
- Half-Life 2 July 16, 2018
- HL2 Episodic July 18, 2018 (episode 1 and 2 are identical, by datamaps.)
- Left 4 Dead July 18, 2018
- Left 4 Dead 2 July 18, 2018
- Portal July 18, 2018
- Portal 2 July 16, 2018 (this one is actually from a modded Portal 2, and was not done through SourceMod which doesn't run on Portal 2. Thanks to User:Practical Problems for this one.)
- Team Fortress 2 July 18, 2018
- 2013 SDK July 18, 2018 (Multiplayer and Singleplayer are identical, by datamaps.)
- Counter-Strike: Source July 7, 2014
- Counter-Strike: Global Offensive December 27, 2017
Datamaps list every statically-defined (so, almost all) keyvalues, inputs, and outputs for every entity that the engine has access to. Anything with a datadesc. Flags are done in a rather different fashion, so some flag-related variables may be included for entities, but flags themselves work solely from the spawnflags keyvalue. spawnflags
is then used internally to do the functions of flags.