Hammer Editor Out of Resources: Difference between revisions

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There is an issue on some user's systems with the SDK Launcher and Steam Play Games window consuming large amounts of system resouces if they are left open. As a workaround for this problem, close the SDK Launcher and Steam Play Games after launching SDK Tools. This issue will be fixed in an Source SDK update.
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To avoid the resource issue:


# Open the Source SDK Launcher from the Play Games window.
Editing levels with the [[Valve Hammer Editor]] can take a large amount of system resources, especially when browsing large amounts of models and textures. Increasing the amount of system memory (RAM) can improve performance, but crashes are often a sign of some type of hardware issue (bad memory, hard drive, power supply, etc.).
# Launch the SDK tool you wish to use, such as the Hammer Editor.
# Close the Source SDK Launcher.
# Close the Steam Play Games window.
# Switch back the Hammer and begin editing.


If you need to switch SDK tools or game configurations, repeat these steps.
To avoid running out of resources on systems with insufficient RAM, avoid scrolling through the entire texture browser, as this will load large amounts of materials. You can also close and re-open the Hammer editor to free up resources. You may not be able to work on larger-scale maps on a system with low resources.
 
A third option is to download a small tool whose purpose is to clean up memory at regular interval or simply on demand. This will clean your memory by emptying it of all cached textures and models. You can type the expression "RAM Memory Optimizer Cleaner" in a search engine to find one.
[[Category:Source SDK FAQ]]

Latest revision as of 07:21, 12 July 2024

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Editing levels with the Valve Hammer Editor can take a large amount of system resources, especially when browsing large amounts of models and textures. Increasing the amount of system memory (RAM) can improve performance, but crashes are often a sign of some type of hardware issue (bad memory, hard drive, power supply, etc.).

To avoid running out of resources on systems with insufficient RAM, avoid scrolling through the entire texture browser, as this will load large amounts of materials. You can also close and re-open the Hammer editor to free up resources. You may not be able to work on larger-scale maps on a system with low resources.

A third option is to download a small tool whose purpose is to clean up memory at regular interval or simply on demand. This will clean your memory by emptying it of all cached textures and models. You can type the expression "RAM Memory Optimizer Cleaner" in a search engine to find one.