Talk:Sound sensitive trigger: Difference between revisions

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== Comments and Discussion==
== Comments and Discussion==
<insert comments here>
Can this work in a multiplayer mod? [[User:Co11]]
Can this work in a multiplayer mod?
 
Yes i assume it will because the entities are standard. [[User:Dredfurst]]
 
Note that sound levels the microphone takes from is not based on what gets out of your speakers, I mean if you have customized a wave sound, it won't affect it. I think this is based on some text file that contains sound levels for each sound emitted, I mean AI sound-based reactions are due to that. So I'd say it doesn't work with physics objects, if you punch a crate into a wall with the physgun, it won't measure it. I've seen it when I've made my sound meter.--[[User:Hurricaaane|Hurricaaane]] 06:02, 13 Apr 2006 (PDT)
 
Input filters looks like broken in Team Fortress 2. [[User:FaTony]]

Latest revision as of 06:33, 14 April 2008

Comments and Discussion

Can this work in a multiplayer mod? User:Co11

Yes i assume it will because the entities are standard. User:Dredfurst

Note that sound levels the microphone takes from is not based on what gets out of your speakers, I mean if you have customized a wave sound, it won't affect it. I think this is based on some text file that contains sound levels for each sound emitted, I mean AI sound-based reactions are due to that. So I'd say it doesn't work with physics objects, if you punch a crate into a wall with the physgun, it won't measure it. I've seen it when I've made my sound meter.--Hurricaaane 06:02, 13 Apr 2006 (PDT)

Input filters looks like broken in Team Fortress 2. User:FaTony