Template:I Targetname: Difference between revisions

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(What is the point of KillHierarchy?)
(Replaced content with "{{APH}} {{TDeprecated}} {{ulf|en=1|zh=1|ru=1|no-right-align=1}} <includeonly> <onlyinclude></onlyinclude> <includeonly>")
Tag: Replaced
 
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{{ScrollBox|title=Targetname|noscroll=true|
{{APH}}
{{IO|Kill|Removes this entity from the world.}}
{{TDeprecated}}
{{note|Orphaned children get automatically deleted.}}
{{ulf|en=1|zh=1|ru=1|no-right-align=1}}
{{IO|KillHierarchy|Removes this entity and all its children from the world.}}
 
{{confirm|Same as Kill...?}}
<includeonly>
{{IO|AddOutput|Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.<br/>Format: <code><key> <value></code><br/>Format: <code><output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite></code>|param=string}}
 
{{IO|FireUser1|to=FireUser4|Fire the <code>OnUser</code> outputs; see [[User Inputs and Outputs]].}}
<onlyinclude></onlyinclude>
{{IO|Use|Same as a player invoking [[Use|+use]]; may not do anything. Can also be invoked by creating an output that does not specify an input.<br /> This input is not included in Valve's [[FGD]]s.|nofgd=1}}
 
{{IO|RunScriptFile|Execute a [[VScript]] file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.|param=script|since=L4D2}}
<includeonly>
{{IO|RunScriptCode|Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console. {{bug| In {{l4d2}}, the code is executed in the script scope of the entity that fires the output, ''not'' the one receiving the input.}} {{warning|Never try to pass string parameters to a script function with this input. It will corrupt the [[VMF]] structure because of the nested quotation marks, which then must be removed manually with a text editor.}}|param=string|since=L4D2}}
{{IO|CallScriptFunction|Execute a VScript function in the scope of the receiving entity. {{note|This input is missing from some games FGD files.}} |param=string|since=L4D2|nofgd=1}}
{{IO|SetLocalOrigin|Set this entity's origin in the map. {{note|This input is missing from some games FGD files.}} |param=origin|since=AS|nofgd=1}}
{{IO|SetLocalAngles|Set this entity's angles in the map. {{note|This input is missing from some games FGD files.}} |param=angles|since=AS|nofgd=1}}
}}<noinclude>
[[Category:Input Templates|Targetname]]
</noinclude>

Latest revision as of 02:38, 26 September 2024

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