Prop under floor button: Difference between revisions

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(Suppress Animation Sounds can be used for this button, too.)
(generic stuff)
 
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[[File:Underground button.jpg|thumb|The Old Aperture style button.]]
[[File:Underground button.jpg|thumb|The Old Aperture style button.]]
   
   
{{portal2 point|prop_under_floor_button}}  
{{this is a|model entity|game=Portal 2|name=prop_under_floor_button}}  
 
==Entity description==
It is a floor button which is activated by a player or objects, for use in the underground test chambers. It has the exact same function as [[prop_floor_button]], but with a different model and sound.
It is a floor button which is activated by a player or objects, for use in the underground test chambers. It has the exact same function as [[prop_floor_button]], but with a different model and sound.


==Keyvalues==
== Keyvalues ==
{{KV|SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}}
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
{{KV|SuppressAnimSounds|intn=SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}}
{{KV Angles}}


==Inputs==
== Outputs ==
{{I Targetname}}
{{O|OnPressed|Called when the button has been pressed.}}
{{I Parentname}}
{{O|OnUnPressed|Called when the button has been unpressed.}}


==Outputs==
== See also ==
{{IO|OnPressed|Called when the button has been pressed.}}
* [[Button (Portal 2)]]
{{IO|OnUnPressed|Called when the button has been unpressed.}}
{{O Targetname}}


== See also ==
[[Category:Prop entities|under floor button]]
*[[Button (Portal 2)]]

Latest revision as of 02:29, 6 June 2025

The Old Aperture style button.

prop_under_floor_button is a model entity available in Portal 2 Portal 2. It is a floor button which is activated by a player or objects, for use in the underground test chambers. It has the exact same function as prop_floor_button, but with a different model and sound.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

SuppressAnimSounds (SuppressAnimSounds) <boolean> !FGD
Prevent the button from playing any sounds.

Outputs

OnPressed
Called when the button has been pressed.
OnUnPressed
Called when the button has been unpressed.

See also