Console Command List/B: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{| border="1" cellspacing="0"
<noinclude>[[Category:Console commands|B]][[Category:Lists]][[Category:Lists of console commands and variables]]</noinclude>
{| border="1" cellspacing="0" style="width:100%"
|- style="position:-webkit-sticky; position:sticky; top:0; background-color: #262626;"
! Command !! Default !! Cheat? !! Help Text  
! Command !! Default !! Cheat? !! Help Text  
|-
|-
Line 22: Line 24:
|valign="top"|[[bind]]|||| ||Bind a key. <p>Arguments: <code><key> "<command>"</code></p>
|valign="top"|[[bind]]|||| ||Bind a key. <p>Arguments: <code><key> "<command>"</code></p>
|-
|-
|valign="top"|BindToggle|||| ||B
|valign="top"|BindToggle|||| ||Performs a bind <key> "increment var <cvar> 0 1 1"
|-
|-
|valign="top"|birds_debug||0|| ||None
|valign="top"|birds_debug||0|| ||None
Line 40: Line 42:
|valign="top"|breakable_multiplayer||1|| ||None
|valign="top"|breakable_multiplayer||1|| ||None
|-
|-
|valign="top"|buddha||||| ||Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
|valign="top"|buddha||||| ||Toggle. Similar to <code>god</code>, Player takes damage but won't die. (If developer = 1 , shows red cross when health is zero or 1)
|-
|-
|valign="top"|budget_averages_window||30|| ||number of frames to look at when figuring out average frametimes
|valign="top"|budget_averages_window||30|| ||number of frames to look at when figuring out average frametimes
Line 78: Line 80:
|valign="top"|bugreporter_includebsp||1|| ||Include .bsp for internal bug submissions.
|valign="top"|bugreporter_includebsp||1|| ||Include .bsp for internal bug submissions.
|-
|-
|valign="top"|[[buildcubemaps]]|||| ||Rebuild cubemaps.
|valign="top"|[[buildcubemaps]]|||| ||Rebuild cubemaps.<br>Requires -tools launch options to build cubemaps in {{source2|1}} games.
|-
|-
|valign="top"|building_cubemaps||0|| ||None
|valign="top"|building_cubemaps||0|| ||None
|-
|-
|}
|}
[[Category:Console Commands]]

Latest revision as of 04:41, 28 April 2024

Command Default Cheat? Help Text
+back Start moving player backward (button down)
-back Stop moving player backward (button up)
banid Add a user ID to the ban list.
bench_end Yes Ends gathering of info.
bench_showstatsdialog Shows a dialog displaying the most recent benchmark results.
bench_start Starts gathering of info.

Arguments: <filename>

bench_upload Uploads most recent benchmark stats to the Valve servers.
benchframe Takes a snapshot of a particular frame in a time demo.
bgmvolume 1 CD sound playback volume.
bind Bind a key.

Arguments: <key> "<command>"

BindToggle Performs a bind <key> "increment var <cvar> 0 1 1"
birds_debug 0 None
blink_duration 0.2 How many seconds an eye blink will last.
bloodspray blood
box Draw a debug box.
+break None
-break None
breakable_disable_gib_limit 0 None
breakable_multiplayer 1 None
buddha Toggle. Similar to god, Player takes damage but won't die. (If developer = 1 , shows red cross when health is zero or 1)
budget_averages_window 30 number of frames to look at when figuring out average frametimes
budget_background_alpha 128 how translucent the budget panel is
budget_bargraph_background_alpha 128 how translucent the budget panel is
budget_bargraph_range_ms 16 budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 number between 0 and 1
budget_panel_height 384 height in pixels of the budget panel
budget_panel_width 512 width in pixels of the budget panel
budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 number of frames to look at when figuring out peak frametimes
budget_show_averages 0 enable/disable averages in the budget panel
budget_show_history 1 turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 enable/disable peaks in the budget panel
bug Show/hide the bug reporting UI.
bug_swap Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 1 Include .bsp for internal bug submissions.
buildcubemaps Rebuild cubemaps.
Requires -tools launch options to build cubemaps in Source 2 games.
building_cubemaps 0 None