Dota 2 Workshop Tools/Scripting/API/Global.TraceHull: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page was previously automatically generated. Any changes may be overwritten}} | {{Note | This page was previously automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' bool TraceHull(table ''parameters'') ''' | ''' bool TraceHull(table ''parameters'') ''' | ||
Traces a bounding box along a line. The bounding box center follows the line. | Traces a bounding box along a line. The bounding box center follows the line. | ||
;Example | ;Example | ||
Line 33: | Line 30: | ||
then | then | ||
DebugDrawLine(traceTable.startpos, traceTable.pos, 0, 255, 0, false, 1) | DebugDrawLine(traceTable.startpos, traceTable.pos, 0, 255, 0, false, 1) | ||
DebugDrawLine(traceTable.pos, traceTable.pos + traceTable.normal * 10, 0, 0, 255, false, 1) | |||
else | else | ||
DebugDrawLine(traceTable.startpos, traceTable.endpos, 255, 0, 0, false, 1) | DebugDrawLine(traceTable.startpos, traceTable.endpos, 255, 0, 0, false, 1) | ||
Line 114: | Line 112: | ||
| startsolid | | startsolid | ||
| Whether the trace started inside something. {{Note | This parameter is set to nil if it is false}} | | Whether the trace started inside something. {{Note | This parameter is set to nil if it is false}} | ||
|- | |||
| Vector | |||
| normal | |||
| World space normal vector of the surface hit. | |||
|} | |} | ||
[[Category:Dota2Function]] | |||
[[Category:Global]] |
Latest revision as of 09:59, 21 January 2024

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January 2024


January 2024

Function Description
bool TraceHull(table parameters)
Traces a bounding box along a line. The bounding box center follows the line.
- Example
-- Traces a line 100 units forward from the postion of the player, using the players bounding box.
-- If the trace hits, a line is drawn to the hit position.
local playerEnt = Entities:FindByClassname(nil, "player")
local startVector = playerEnt:GetCenter()
local traceTable =
{
startpos = startVector;
endpos = startVector + RotatePosition(Vector(0,0,0), playerEnt:GetAngles(), Vector(100, 0, 0));
ignore = playerEnt;
mask = 33636363; -- TRACE_MASK_PLAYER_SOLID from L4D2 script API, may not be correct for Source 2.
min = playerEnt:GetBoundingMins();
max = playerEnt:GetBoundingMaxs()
}
TraceHull(traceTable)
if traceTable.hit
then
DebugDrawLine(traceTable.startpos, traceTable.pos, 0, 255, 0, false, 1)
DebugDrawLine(traceTable.pos, traceTable.pos + traceTable.normal * 10, 0, 0, 255, false, 1)
else
DebugDrawLine(traceTable.startpos, traceTable.endpos, 255, 0, 0, false, 1)
end
Parameters
Type | Name | Description |
---|---|---|
table | parameters | Table used for both input and output. |
Returns
bool - Whether the trace is successful. This only indicates that the trace was done, not whether it hit anything.
Input Parameters
Passed to the parameters table to set up the trace.
Type | Name | Description |
---|---|---|
Vector | startpos | Global vector where to start the trace. |
Vector | endpos | Global vector where to end the trace. |
Vector | min | Minimum extents of the bounding box. |
Vector | max | Maximum extents of the bounding box. |
int | mask | Collision type bitmask. |
CBaseEntity | ignore | Entity to ignore when tracing. |
Output parameters
Output written by the function to the parameters table.

Type | Name | Description |
---|---|---|
Vector | pos | Global vector along the line where the bounding box hit. |
float | fraction | Fraction from the start to end where the trace hit. |
bool | hit | Whether the trace hit something. Always present. |
CBaseEntity | enthit | Handle of the entity the trace hit. |
bool | startsolid | Whether the trace started inside something. ![]() |
Vector | normal | World space normal vector of the surface hit. |