Dota 2 Workshop Tools/Scripting/API/Global.FindUnitsInLine: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' table FindUnitsInLine(int ''teamNumber'', Vector ''vStartPos'', Vector ''vEndPos'', handle ''cacheUnit'', float ''width'', int ''teamFilter'', int ''typeFilter'', int ''flagFilter'') ''' | ''' table FindUnitsInLine(int ''teamNumber'', Vector ''vStartPos'', Vector ''vEndPos'', handle ''cacheUnit'', float ''width'', int ''teamFilter'', int ''typeFilter'', int ''flagFilter'') ''' | ||
''Finds the units in a given line with the given flags. ( iTeamNumber, vStartPos, vEndPos, hCacheUnit, flWidth, iTeamFilter, iTypeFilter, iFlagFilter)'' | ''Finds the units in a given line with the given flags. ( iTeamNumber, vStartPos, vEndPos, hCacheUnit, flWidth, iTeamFilter, iTypeFilter, iFlagFilter)'' | ||
;Example | ;Example | ||
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local flags = DOTA_UNIT_TARGET_FLAG_INVULNERABLE | local flags = DOTA_UNIT_TARGET_FLAG_INVULNERABLE | ||
units = FindUnitsInLine(hero:GetTeam(), vStartPos, vEndPos, hero, width, teams, types, flags) | local units = FindUnitsInLine(hero:GetTeam(), vStartPos, vEndPos, hero, width, teams, types, flags) | ||
-- Make the found units move to (0, 0, 0) | -- Make the found units move to (0, 0, 0) | ||
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''table'' - No Description Set | ''table'' - No Description Set | ||
[[Category:Dota2Function]] | |||
[[Category:Global]] |
Latest revision as of 09:56, 21 January 2024

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January 2024


January 2024

Function Description
table FindUnitsInLine(int teamNumber, Vector vStartPos, Vector vEndPos, handle cacheUnit, float width, int teamFilter, int typeFilter, int flagFilter)
Finds the units in a given line with the given flags. ( iTeamNumber, vStartPos, vEndPos, hCacheUnit, flWidth, iTeamFilter, iTypeFilter, iFlagFilter)
- Example
-- Find all enemy units
local hero = PlayerResource:GetPlayer(0):GetAssignedHero()
local vStartPos = hero:GetOrigin()
local vEndPos = vStartPos + hero:GetForwardVector() * 500
local width = 128
local teams = DOTA_UNIT_TARGET_TEAM_ENEMY
local types = DOTA_UNIT_TARGET_BASIC + DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BUILDING + DOTA_UNIT_TARGET_CREEP
local flags = DOTA_UNIT_TARGET_FLAG_INVULNERABLE
local units = FindUnitsInLine(hero:GetTeam(), vStartPos, vEndPos, hero, width, teams, types, flags)
-- Make the found units move to (0, 0, 0)
for _,unit in pairs(units) do
unit:MoveToPosition(Vector(0, 0, 0))
end
Parameters
Type | Name | Description |
---|---|---|
int | teamNumber | No Description Set |
Vector | vStartPos | No Description Set |
Vector | vEndPos | No Description Set |
handle | cacheUnit | No Description Set |
float | width | No Description Set |
int | teamFilter | No Description Set |
int | typeFilter | No Description Set |
int | flagFilter | No Description Set |
Returns
table - No Description Set