Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.SetModifierStackCount: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' void SetModifierStackCount(string ''modifierName'', handle ''hCaster'', int ''modifierCount'') ''' | ''' void SetModifierStackCount(string ''modifierName'', handle ''hCaster'', int ''modifierCount'') ''' | ||
''Sets the stack count of a modifier.'' | ''Sets the stack count of a modifier.'' | ||
;Example | ;Example | ||
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--Sets the modifer's stack count to 10 | --Sets the modifer's stack count to 10 | ||
local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero( | local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero( | ||
hero:SetModifierStackCount("modifier_name", playerHero, 10) | |||
hero:SetModifierStackCount("modifier_name", | |||
</source> | </source> | ||
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| true if running asynchronously | | true if running asynchronously | ||
|} | |} | ||
[[Category:Dota2Function]] | |||
[[Category:CDOTA_BaseNPC]] |
Latest revision as of 09:19, 21 January 2024

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January 2024


January 2024

Function Description
void SetModifierStackCount(string modifierName, handle hCaster, int modifierCount)
Sets the stack count of a modifier.
- Example
--Sets the modifer's stack count to 10
local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero(
hero:SetModifierStackCount("modifier_name", playerHero, 10)
Parameters
Type | Name | Description |
---|---|---|
string | modifierName | No Description Set |
handle | hCaster | true if running asynchronously |
int | modifierCount | true if running asynchronously |