Dota 2 Workshop Tools/Scripting/API/ProjectileManager.CreateTrackingProjectile: Difference between revisions
< Dota 2 Workshop Tools | Scripting | API
		
		
		
		Jump to navigation
		Jump to search
		Cyberdsaiyan (talk | contribs)  | 
				Thunder4ik (talk | contribs)  m (clean up, added deadend tag)  | 
				||
| Line 1: | Line 1: | ||
{{Dead end|date=January 2024}}  | |||
{{Note | This page is automatically generated.  Any changes may be overwritten}}  | {{Note | This page is automatically generated.  Any changes may be overwritten}}  | ||
== Function Description ==  | == Function Description ==  | ||
''' void CreateTrackingProjectile(handle ''handle_1'') '''  | ''' void CreateTrackingProjectile(handle ''handle_1'') '''  | ||
| Line 11: | Line 10: | ||
Table Inputs: Ability, Source, Target, EffectName, iMoveSpeed, vSourceLoc, iSourceAttachment, bProvidesVision, iVisionTeamNumber, iVisionRadius, bDrawsOnMinimap, bDodgeable, bIsAttack, bVisibleToEnemies, bReplaceExisting, flExpireTime''  | Table Inputs: Ability, Source, Target, EffectName, iMoveSpeed, vSourceLoc, iSourceAttachment, bProvidesVision, iVisionTeamNumber, iVisionRadius, bDrawsOnMinimap, bDodgeable, bIsAttack, bVisibleToEnemies, bReplaceExisting, flExpireTime''  | ||
;Example  | ;Example  | ||
| Line 20: | Line 17: | ||
local caster = PlayerResource:GetPlayer(0):GetAssignedHero()  | local caster = PlayerResource:GetPlayer(0):GetAssignedHero()  | ||
local target = PlayerResource:GetPlayer(1):GetAssignedHero()  | local target = PlayerResource:GetPlayer(1):GetAssignedHero()  | ||
local info =    | local info =    | ||
| Line 54: | Line 50: | ||
| No Description Set  | | No Description Set  | ||
|}  | |}  | ||
[[Category:Dota2Function]]  | |||
[[Category:ProjectileManager]]  | |||
Latest revision as of 09:00, 21 January 2024
This article has no 
 links to other VDC articles. Please help improve this article by adding links 
 that are relevant to the context within the existing text. 
January 2024
January 2024
Function Description
void CreateTrackingProjectile(handle handle_1)
Creates a tracking projectile
Table Inputs: Ability, Source, Target, EffectName, iMoveSpeed, vSourceLoc, iSourceAttachment, bProvidesVision, iVisionTeamNumber, iVisionRadius, bDrawsOnMinimap, bDodgeable, bIsAttack, bVisibleToEnemies, bReplaceExisting, flExpireTime
- Example
 
--Create a tracking projectile from player 1 that follows player 2
local caster = PlayerResource:GetPlayer(0):GetAssignedHero()
local target = PlayerResource:GetPlayer(1):GetAssignedHero()
local info = 
{
	Target = target,
	Source = caster,
	Ability = caster:GetAbilityByIndex(0),	
	EffectName = "some_particle_effect",
        iMoveSpeed = 400,
	vSourceLoc= caster:GetAbsOrigin(),                -- Optional (HOW)
	bDrawsOnMinimap = false,                          -- Optional
        bDodgeable = true,                                -- Optional
        bIsAttack = false,                                -- Optional
        bVisibleToEnemies = true,                         -- Optional
        bReplaceExisting = false,                         -- Optional
        flExpireTime = GameRules:GetGameTime() + 10,      -- Optional but recommended
	bProvidesVision = true,                           -- Optional
	iVisionRadius = 400,                              -- Optional
	iVisionTeamNumber = caster:GetTeamNumber()        -- Optional
}
projectile = ProjectileManager:CreateTrackingProjectile(info)
Parameters
| Type | Name | Description | 
|---|---|---|
| handle | handle_1 | No Description Set |