Tf projectile arrow: Difference between revisions
Jump to navigation
Jump to search
m (use internal links) |
m (Classifying as model entity) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{this is a|model entity|game=Team Fortress 2|name=tf_projectile_arrow}} | ||
==Entity Description== | ==Entity Description== | ||
tf_projectile_arrow is the projectile fired by [[tf_weapon_compound_bow]]. It can be ignited by [[trigger_ignite_arrows]] before it is fired. It can be reflected by [[tf_weapon_flamethrower]]'s secondary fire and destroyed by the Short Circuit. | tf_projectile_arrow is the projectile fired by [[tf_weapon_compound_bow|Huntsman]]. It can be ignited by [[trigger_ignite_arrows]] before it is fired. It can be reflected by [[tf_weapon_flamethrower]]'s secondary fire and destroyed by the Short Circuit. | ||
==Keyvalues== | ==Keyvalues== |
Latest revision as of 05:57, 19 May 2025
tf_projectile_arrow
is a model entity available in Team Fortress 2.
Entity Description
tf_projectile_arrow is the projectile fired by Huntsman. It can be ignited by trigger_ignite_arrows before it is fired. It can be reflected by tf_weapon_flamethrower's secondary fire and destroyed by the Short Circuit.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities