Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.SetModifierStackCount: Difference between revisions

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{{Dead end|date=January 2024}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
[[Category:Dota2Function]]
[[Category:CDOTA_BaseNPC]]


== Function Description ==
== Function Description ==


''' void SetModifierStackCount(string ''modifierName'', handle ''hCaster'', int ''modifierCount'') '''
''' void SetModifierStackCount(string ''modifierName'', handle ''hCaster'', int ''modifierCount'') '''


''Sets the stack count of a given modifier.''
''Sets the stack count of a modifier.''
 
 


;Example
;Example
<source lang="lua">
<source lang="lua">
--some code here
--Sets the modifer's stack count to 10
 
local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero(
hero:SetModifierStackCount("modifier_name", playerHero, 10)
</source>
</source>
== Parameters ==
== Parameters ==
{| class="standard-table" style="width: 50%;"
{| class="standard-table" style="width: 50%;"
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| true if running asynchronously
| true if running asynchronously
|}
|}
[[Category:Dota2Function]]
[[Category:CDOTA_BaseNPC]]

Latest revision as of 09:19, 21 January 2024

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January 2024
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Function Description

void SetModifierStackCount(string modifierName, handle hCaster, int modifierCount)

Sets the stack count of a modifier.

Example
--Sets the modifer's stack count to 10

local playerHero = PlayerResource:GetPlayer(1):GetAssignedHero(
hero:SetModifierStackCount("modifier_name", playerHero, 10)

Parameters

Type Name Description
string modifierName No Description Set
handle hCaster true if running asynchronously
int modifierCount true if running asynchronously