Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.MoveToNPCToGiveItem: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' void MoveToNPCToGiveItem(handle ''npc'', handle ''item'') ''' | |||
''' void MoveToNPCToGiveItem(handle '' | |||
''Give an item to another unit.'' | ''Give an item to another unit.'' | ||
;Example | |||
<source lang="lua"> | |||
-- We create a courier and then order player 0's hero to | |||
-- give the item it has in slot 0 to the courier. If the | |||
-- hero does not have an item in slot 0, we give it a blink | |||
-- dagger (in slot 0). | |||
local hero0 = PlayerResource:GetPlayer(0):GetAssignedHero() | |||
if hero0:GetItemInSlot(0) == nil then | |||
local blink = CreateItem("item_blink", nil, nil) | |||
blink:SetPurchaseTime(0) | |||
hero0:AddItem(blink) | |||
end | |||
local callback = function (courier) | |||
hero0:MoveToNPCToGiveItem(courier, hero0:GetItemInSlot(0)) | |||
end | |||
CreateUnitByNameAsync("npc_dota_courier", Vector(0, 0, 0), true, nil, | |||
nil, DOTA_TEAM_GOODGUYS, callback) | |||
</source> | |||
== Parameters == | == Parameters == | ||
{| class="standard-table" style="width: 50%;" | {| class="standard-table" style="width: 50%;" | ||
Line 19: | Line 36: | ||
|- | |- | ||
| handle | | handle | ||
| | | npc | ||
| | | The NPC that should get the item | ||
|- | |- | ||
| handle | | handle | ||
| | | item | ||
| | | The item that should be given to the NPC | ||
|} | |} | ||
[[Category:Dota2Function]] | |||
[[Category:CDOTA_BaseNPC]] |
Latest revision as of 09:16, 21 January 2024

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January 2024


January 2024

Function Description
void MoveToNPCToGiveItem(handle npc, handle item)
Give an item to another unit.
- Example
-- We create a courier and then order player 0's hero to
-- give the item it has in slot 0 to the courier. If the
-- hero does not have an item in slot 0, we give it a blink
-- dagger (in slot 0).
local hero0 = PlayerResource:GetPlayer(0):GetAssignedHero()
if hero0:GetItemInSlot(0) == nil then
local blink = CreateItem("item_blink", nil, nil)
blink:SetPurchaseTime(0)
hero0:AddItem(blink)
end
local callback = function (courier)
hero0:MoveToNPCToGiveItem(courier, hero0:GetItemInSlot(0))
end
CreateUnitByNameAsync("npc_dota_courier", Vector(0, 0, 0), true, nil,
nil, DOTA_TEAM_GOODGUYS, callback)
Parameters
Type | Name | Description |
---|---|---|
handle | npc | The NPC that should get the item |
handle | item | The item that should be given to the NPC |