Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.MoveToNPCToGiveItem: Difference between revisions

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{{Dead end|date=January 2024}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
[[Category:Dota2Function]]
[[Category:CDOTA_BaseNPC]]


== Function Description ==
== Function Description ==


 
''' void MoveToNPCToGiveItem(handle ''npc'', handle ''item'') '''
''' void MoveToNPCToGiveItem(handle ''a'', handle ''b'') '''


''Give an item to another unit.''
''Give an item to another unit.''


;Example
<source lang="lua">
-- We create a courier and then order player 0's hero to
-- give the item it has in slot 0 to the courier. If the
-- hero does not have an item in slot 0, we give it a blink
-- dagger (in slot 0).


local hero0 = PlayerResource:GetPlayer(0):GetAssignedHero()
if hero0:GetItemInSlot(0) == nil then
  local blink = CreateItem("item_blink", nil, nil)
  blink:SetPurchaseTime(0)
  hero0:AddItem(blink)
end
local callback = function (courier)
  hero0:MoveToNPCToGiveItem(courier, hero0:GetItemInSlot(0))
end
CreateUnitByNameAsync("npc_dota_courier", Vector(0, 0, 0), true, nil,
                      nil, DOTA_TEAM_GOODGUYS, callback)


</source>
== Parameters ==
== Parameters ==
{| class="standard-table" style="width: 50%;"
{| class="standard-table" style="width: 50%;"
Line 19: Line 36:
|-
|-
| handle
| handle
| a
| npc
| Target
| The NPC that should get the item
|-
|-
| handle
| handle
| b
| item
| Caster
| The item that should be given to the NPC
|}
|}
[[Category:Dota2Function]]
[[Category:CDOTA_BaseNPC]]

Latest revision as of 09:16, 21 January 2024

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Function Description

void MoveToNPCToGiveItem(handle npc, handle item)

Give an item to another unit.

Example
-- We create a courier and then order player 0's hero to
-- give the item it has in slot 0 to the courier. If the
-- hero does not have an item in slot 0, we give it a blink
-- dagger (in slot 0).

local hero0 = PlayerResource:GetPlayer(0):GetAssignedHero()
if hero0:GetItemInSlot(0) == nil then
  local blink = CreateItem("item_blink", nil, nil)
  blink:SetPurchaseTime(0)
  hero0:AddItem(blink)
end
local callback = function (courier)
  hero0:MoveToNPCToGiveItem(courier, hero0:GetItemInSlot(0))
end
CreateUnitByNameAsync("npc_dota_courier", Vector(0, 0, 0), true, nil,
                      nil, DOTA_TEAM_GOODGUYS, callback)

Parameters

Type Name Description
handle npc The NPC that should get the item
handle item The item that should be given to the NPC