Applying Data Driven Modifiers from script: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "It's possible to freely apply custom data-driven modifiers from VScript using the following function. === CDOTA_Item_DataDriven === ''' {| class="standard-table" style="width: 1...")
 
m (clean up, added orphan, uncategorised, underlinked tags)
 
Line 1: Line 1:
{{Multiple issues|
{{Underlinked|date=January 2024}}
{{Orphan|date=January 2024}}
}}
It's possible to freely apply custom data-driven modifiers from VScript using the following function.
It's possible to freely apply custom data-driven modifiers from VScript using the following function.


Line 58: Line 63:
ModMaster:ApplyDataDrivenModifier(unit, unit, "modifier_custom", {duration = 3})
ModMaster:ApplyDataDrivenModifier(unit, unit, "modifier_custom", {duration = 3})
</source>
</source>
{{Uncategorized|date=January 2024}}

Latest revision as of 22:36, 21 January 2024

Wikipedia - Letter.png
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
Underlinked - Logo.png
This article needs more Wikipedia icon links to other articles to help Wikipedia icon integrate it into the encyclopedia. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024

It's possible to freely apply custom data-driven modifiers from VScript using the following function.

CDOTA_Item_DataDriven

Function Signature Description
ApplyDataDrivenModifier void ApplyDataDrivenModifier(handle source, handle target, string modifier_name, handle modifierArgs)

Hopefully you've noticed this function belongs to objects of the Item type. It's used along with a data-driven item definition containing your data-driven modifiers.

	"item_modifier_master"
	{
		"ID"							"1010"

		// General
		//-------------------------------------------------------------------------------------------------------------
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"BaseClass"						"item_datadriven"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"100"
		"AbilityCastPoint"				"0.0"
		
		// Item Info
		//-------------------------------------------------------------------------------------------------------------

		"Modifiers"
		{
			"modifier_custom"
			{
				"TextureName" "item_greater_salve"
				"EffectName" "particles/items_fx/healing_flask.vpcf"
				"EffectAttachType" "follow_origin"

				"Properties"
				{
					"MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT" "100"
			
		
				}
			}
		}
}

And the script:

local ModMaster = CreateItem("item_modifier_master", nil, nil) 
ModMaster:ApplyDataDrivenModifier(unit, unit, "modifier_custom", {duration = 3})
Wikipedia - Letter.png
This article has not been added to any content Wikipedia icon categories. Please help out by Wikipedia icon adding categories.
January 2024