Dota 2 Workshop Tools/Scripting/API/Global.ApplyDamage: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' float ApplyDamage(handle ''DamageTable'') ''' | ''' float ApplyDamage(handle ''DamageTable'') ''' | ||
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Table Inputs: victim, attacker, damage, damage_type, damage_flags, ability'' | Table Inputs: victim, attacker, damage, damage_type, damage_flags, ability'' | ||
;Example | ;Example | ||
<source lang="lua"> | <source lang="lua"> | ||
--Apply 500 pure damage from player 1's hero to itself | --Apply 500 pure damage from player 1's hero to itself | ||
playerHero = PlayerResource:GetPlayer(1):GetAssignedHero() | playerHero = PlayerResource:GetPlayer(1):GetAssignedHero() | ||
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damage = 500, | damage = 500, | ||
damage_type = DAMAGE_TYPE_PURE, | damage_type = DAMAGE_TYPE_PURE, | ||
damage_flags = DOTA_DAMAGE_FLAG_NONE, --Optional. | |||
ability = playerHero:GetAbilityByIndex(0), --Optional. | |||
} | } | ||
ApplyDamage(damageTable) | ApplyDamage(damageTable) | ||
</source> | </source> | ||
== Parameters == | == Parameters == | ||
{| class="standard-table" style="width: 50%;" | {| class="standard-table" style="width: 50%;" | ||
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''float'' - damage done after reductions | ''float'' - damage done after reductions | ||
[[Category:Dota2Function]] | |||
[[Category:Global]] |
Latest revision as of 09:54, 21 January 2024

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January 2024


January 2024

Function Description
float ApplyDamage(handle DamageTable)
Applies damage to a unit.
Table Inputs: victim, attacker, damage, damage_type, damage_flags, ability
- Example
--Apply 500 pure damage from player 1's hero to itself
playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()
local damageTable = {
victim = playerHero,
attacker = playerHero,
damage = 500,
damage_type = DAMAGE_TYPE_PURE,
damage_flags = DOTA_DAMAGE_FLAG_NONE, --Optional.
ability = playerHero:GetAbilityByIndex(0), --Optional.
}
ApplyDamage(damageTable)
Parameters
Type | Name | Description |
---|---|---|
handle | DamageTable | a table containing Unit Victim, Unit attacker, float damage, and DAMAGE_TYPE type |
Returns
float - damage done after reductions