Dota 2 Workshop Tools/Scripting/API/Global.ApplyDamage: Difference between revisions

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{{Dead end|date=January 2024}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}


== Function Description ==
== Function Description ==


''' float ApplyDamage(handle ''DamageTable'') '''
''Applies damage to a unit.
Table Inputs: victim, attacker, damage, damage_type, damage_flags, ability''


''' float ApplyDamage(handle ''a'') '''
;Example
<source lang="lua">
--Apply 500 pure damage from player 1's hero to itself


''Pass ''table'' - Inputs: victim, attacker, damage, damage_type, damage_flags, abilityReturn damage done.''
playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()


local damageTable = {
victim = playerHero,
attacker = playerHero,
damage = 500,
damage_type = DAMAGE_TYPE_PURE,
damage_flags = DOTA_DAMAGE_FLAG_NONE, --Optional.
ability = playerHero:GetAbilityByIndex(0), --Optional.
}


ApplyDamage(damageTable)
</source>


== Parameters ==
== Parameters ==
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|-
|-
| handle
| handle
| a
| DamageTable
| No Description Set
| a table containing Unit Victim, Unit attacker, float damage, and DAMAGE_TYPE type
|}
|}


== Returns ==
== Returns ==


''float'' - No Description Set
''float'' - damage done after reductions
 
[[Category:Dota2Function]]
[[Category:Global]]

Latest revision as of 09:54, 21 January 2024

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January 2024
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Function Description

float ApplyDamage(handle DamageTable)

Applies damage to a unit.

Table Inputs: victim, attacker, damage, damage_type, damage_flags, ability

Example
--Apply 500 pure damage from player 1's hero to itself

playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()

local damageTable = {
	victim = playerHero,
	attacker = playerHero,
	damage = 500,
	damage_type = DAMAGE_TYPE_PURE,
	damage_flags = DOTA_DAMAGE_FLAG_NONE, --Optional.
	ability = playerHero:GetAbilityByIndex(0), --Optional.
}

ApplyDamage(damageTable)

Parameters

Type Name Description
handle DamageTable a table containing Unit Victim, Unit attacker, float damage, and DAMAGE_TYPE type

Returns

float - damage done after reductions