Dota 2 Workshop Tools/Scripting/API/ProjectileManager.CreateTrackingProjectile: Difference between revisions
< Dota 2 Workshop Tools | Scripting | API
Jump to navigation
Jump to search
RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
Thunder4ik (talk | contribs) m (clean up, added deadend tag) |
||
(11 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' void CreateTrackingProjectile(handle ''handle_1'') ''' | |||
''Creates a tracking projectile | |||
Table Inputs: Ability, Source, Target, EffectName, iMoveSpeed, vSourceLoc, iSourceAttachment, bProvidesVision, iVisionTeamNumber, iVisionRadius, bDrawsOnMinimap, bDodgeable, bIsAttack, bVisibleToEnemies, bReplaceExisting, flExpireTime'' | |||
;Example | |||
<source lang="lua"> | |||
--Create a tracking projectile from player 1 that follows player 2 | |||
local caster = PlayerResource:GetPlayer(0):GetAssignedHero() | |||
local target = PlayerResource:GetPlayer(1):GetAssignedHero() | |||
local info = | |||
{ | |||
Target = target, | |||
Source = caster, | |||
Ability = caster:GetAbilityByIndex(0), | |||
EffectName = "some_particle_effect", | |||
iMoveSpeed = 400, | |||
vSourceLoc= caster:GetAbsOrigin(), -- Optional (HOW) | |||
bDrawsOnMinimap = false, -- Optional | |||
bDodgeable = true, -- Optional | |||
bIsAttack = false, -- Optional | |||
bVisibleToEnemies = true, -- Optional | |||
bReplaceExisting = false, -- Optional | |||
flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended | |||
bProvidesVision = true, -- Optional | |||
iVisionRadius = 400, -- Optional | |||
iVisionTeamNumber = caster:GetTeamNumber() -- Optional | |||
} | |||
projectile = ProjectileManager:CreateTrackingProjectile(info) | |||
</source> | |||
== Parameters == | == Parameters == | ||
Line 17: | Line 47: | ||
|- | |- | ||
| handle | | handle | ||
| | | handle_1 | ||
| No Description Set | | No Description Set | ||
|} | |} | ||
[[Category:Dota2Function]] | |||
[[Category:ProjectileManager]] |
Latest revision as of 10:00, 21 January 2024

This article has no
links to other VDC articles. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024


January 2024

Function Description
void CreateTrackingProjectile(handle handle_1)
Creates a tracking projectile
Table Inputs: Ability, Source, Target, EffectName, iMoveSpeed, vSourceLoc, iSourceAttachment, bProvidesVision, iVisionTeamNumber, iVisionRadius, bDrawsOnMinimap, bDodgeable, bIsAttack, bVisibleToEnemies, bReplaceExisting, flExpireTime
- Example
--Create a tracking projectile from player 1 that follows player 2
local caster = PlayerResource:GetPlayer(0):GetAssignedHero()
local target = PlayerResource:GetPlayer(1):GetAssignedHero()
local info =
{
Target = target,
Source = caster,
Ability = caster:GetAbilityByIndex(0),
EffectName = "some_particle_effect",
iMoveSpeed = 400,
vSourceLoc= caster:GetAbsOrigin(), -- Optional (HOW)
bDrawsOnMinimap = false, -- Optional
bDodgeable = true, -- Optional
bIsAttack = false, -- Optional
bVisibleToEnemies = true, -- Optional
bReplaceExisting = false, -- Optional
flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended
bProvidesVision = true, -- Optional
iVisionRadius = 400, -- Optional
iVisionTeamNumber = caster:GetTeamNumber() -- Optional
}
projectile = ProjectileManager:CreateTrackingProjectile(info)
Parameters
Type | Name | Description |
---|---|---|
handle | handle_1 | No Description Set |