Dota 2 Workshop Tools/Scripting/API/Global.FireEntityIOInputVec: Difference between revisions
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[[Category:Dota2Function]] | |||
[[Category:Global]] | |||
== Function Description == | |||
''' void FireEntityIOInputVec(ehandle ''ehandle_1'', string ''string_2'', Vector ''Vector_3'') ''' | |||
''Fire Entity's Action Input with passed ''Vector'' ( hEntity, szActionName, vector )'' | |||
== Parameters == | |||
{| class="standard-table" style="width: 50%;" | |||
! Type | |||
! Name | |||
! Description | |||
|- | |||
| ehandle | |||
| ehandle_1 | |||
| No Description Set | |||
|- | |||
| string | |||
| string_2 | |||
| No Description Set | |||
|- | |||
| Vector | |||
| Vector_3 | |||
| No Description Set | |||
|} |
Latest revision as of 18:21, 27 September 2019

Function Description
void FireEntityIOInputVec(ehandle ehandle_1, string string_2, Vector Vector_3)
Fire Entity's Action Input with passed Vector ( hEntity, szActionName, vector )
Parameters
Type | Name | Description |
---|---|---|
ehandle | ehandle_1 | No Description Set |
string | string_2 | No Description Set |
Vector | Vector_3 | No Description Set |