Dota 2 Workshop Tools/Scripting/API/Global.ApplyDamage: Difference between revisions

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{{Dead end|date=January 2024}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
== Function Description ==
''' float ApplyDamage(handle ''DamageTable'') '''
''Applies damage to a unit.
Table Inputs: victim, attacker, damage, damage_type, damage_flags, ability''


;Example
;Example
<source lang="lua">
<source lang="lua">
--Apply 500 pure damage from player 1's hero to itself
playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()
local damageTable = {
local damageTable = {
victim = player.playerHero,
victim = playerHero,
attacker = player.playerHero,
attacker = playerHero,
damage = m_damageAmount,
damage = 500,
damage_type = DAMAGE_TYPE_PURE,
damage_type = DAMAGE_TYPE_PURE,
damage_flags = DOTA_DAMAGE_FLAG_NONE, --Optional.
ability = playerHero:GetAbilityByIndex(0), --Optional.
}
}
ApplyDamage(damageTable)
</source>
== Parameters ==
{| class="standard-table" style="width: 50%;"
! Type
! Name
! Description
|-
| handle
| DamageTable
| a table containing Unit Victim, Unit attacker, float damage, and DAMAGE_TYPE type
|}
== Returns ==
''float'' - damage done after reductions
[[Category:Dota2Function]]
[[Category:Global]]

Latest revision as of 09:54, 21 January 2024

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January 2024
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Function Description

float ApplyDamage(handle DamageTable)

Applies damage to a unit.

Table Inputs: victim, attacker, damage, damage_type, damage_flags, ability

Example
--Apply 500 pure damage from player 1's hero to itself

playerHero = PlayerResource:GetPlayer(1):GetAssignedHero()

local damageTable = {
	victim = playerHero,
	attacker = playerHero,
	damage = 500,
	damage_type = DAMAGE_TYPE_PURE,
	damage_flags = DOTA_DAMAGE_FLAG_NONE, --Optional.
	ability = playerHero:GetAbilityByIndex(0), --Optional.
}

ApplyDamage(damageTable)

Parameters

Type Name Description
handle DamageTable a table containing Unit Victim, Unit attacker, float damage, and DAMAGE_TYPE type

Returns

float - damage done after reductions