Logic skirmish: Difference between revisions
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{{ | {{Orphan|date=January 2024}} | ||
{{this is a|point entity|name=logic_skirmish|game=Insurgency}} | |||
==Entity description== | ==Entity description== | ||
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== Outputs == | == Outputs == | ||
{{ | {{O|OnGameDraw|Fired when the game draws.}} | ||
{{ | {{O|OnGameOver|Fired when the game is over, regardless of win conditions.}} | ||
{{ | {{O|OnGameResult}} | ||
{{ | {{O|OnInsugentWin|Fired when Insurgents win}} | ||
{{ | {{O|OnPreRoundReset}} | ||
{{ | {{O|OnRoundReset|Fired when the round is initiated}} | ||
{{ | {{O|OnRoundStarted|Fired when the round begins, when players can move}} | ||
{{ | {{O|OnSecurityWin|Fired when Security wins}} | ||
{{ | {{O|OnSelected}} | ||
[[Category:Insurgency]] | [[Category:Insurgency]] |
Latest revision as of 07:52, 21 April 2025

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January 2024
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January 2024
logic_skirmish
is a point entity available in Insurgency.
Entity description
It fires outputs based on game state in the Skirmish Gamemode of Insurgency, and can be used in place of a logic_auto.
Outputs
- OnGameDraw
- Fired when the game draws.
- OnGameOver
- Fired when the game is over, regardless of win conditions.
- OnGameResult
- OnInsugentWin
- Fired when Insurgents win
- OnPreRoundReset
- OnRoundReset
- Fired when the round is initiated
- OnRoundStarted
- Fired when the round begins, when players can move
- OnSecurityWin
- Fired when Security wins
- OnSelected