Template:Basicdodsweapon: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(That's only in CS)
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
==Keyvalues==
{{important|If placed directly in the map, the weapon will respawn after a few seconds. See [[DODS/Creating Weapon Spawns]] for workarounds.}}
{{KV|ammo|integer|Amount of reserve ammo to be added. Fallback value is 0. {{Not in FGD}}}}
==Key Values==
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV Angles}}


==Flags==
==Flags==
* 1 : Start Constrained
{{Fl|1|Start Constrained|Prevents the model from moving.}}
: Prevents the model from moving.
 
==Inputs==
{{I Targetname}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O Weapon}}
{{O Weapon}}
<includeonly>[[Category:Day of Defeat: Source Entities]] [[Category:Day of Defeat: Source Weapons]]</includeonly>

Latest revision as of 06:44, 15 May 2025

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.