Console Command List/B: Difference between revisions
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{| border="1" cellspacing="0" | <noinclude>[[Category:Console commands|B]][[Category:Lists]][[Category:Lists of console commands and variables]]</noinclude> | ||
{| border="1" cellspacing="0" style="width:100%" | |||
|- style="position:-webkit-sticky; position:sticky; top:0; background-color: #262626;" | |||
! Command !! Default !! Cheat? !! Help Text | ! Command !! Default !! Cheat? !! Help Text | ||
|- | |- | ||
|valign="top"|<nowiki>+</nowiki> | |valign="top"|<nowiki>+</nowiki>back|||| ||Start moving player backward (button down) | ||
|- | |- | ||
|valign="top"|<nowiki>-</nowiki> | |valign="top"|<nowiki>-</nowiki>back|||| ||Stop moving player backward (button up) | ||
|- | |- | ||
|valign="top"| | |valign="top"|banid|||| ||Add a user ID to the ban list. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bench_end|| ||Yes||Ends gathering of info. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bench_showstatsdialog|||| ||Shows a dialog displaying the most recent benchmark results. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bench_start|||| ||Starts gathering of info. <p>Arguments: <code><filename></code></p> | ||
|- | |- | ||
|valign="top"| | |valign="top"|bench_upload|||| ||Uploads most recent benchmark stats to the Valve servers. | ||
|- | |- | ||
|valign="top"| | |valign="top"|benchframe|||| ||Takes a snapshot of a particular frame in a time demo. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bgmvolume||1|| ||CD sound playback volume. | ||
|- | |- | ||
|valign="top"|[[bind]]||||||Bind a key. | |valign="top"|[[bind]]|||| ||Bind a key. <p>Arguments: <code><key> "<command>"</code></p> | ||
|- | |- | ||
|valign="top"| | |valign="top"|BindToggle|||| ||Performs a bind <key> "increment var <cvar> 0 1 1" | ||
|- | |- | ||
|valign="top"| | |valign="top"|birds_debug||0|| ||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|blink_duration||0.2|| ||How many seconds an eye blink will last. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bloodspray|||| ||blood | ||
|- | |- | ||
|valign="top"|[[ | |valign="top"|[[box]]|||| ||Draw a debug box. | ||
|- | |- | ||
|valign="top"| | |valign="top"|<nowiki>+</nowiki>break|||| ||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|<nowiki>-</nowiki>break|||| ||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|breakable_disable_gib_limit||0|| ||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|breakable_multiplayer||1|| ||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|buddha||||| ||Toggle. Similar to <code>god</code>, Player takes damage but won't die. (If developer = 1 , shows red cross when health is zero or 1) | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_averages_window||30|| ||number of frames to look at when figuring out average frametimes | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_background_alpha||128|| ||how translucent the budget panel is | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_bargraph_background_alpha||128|| ||how translucent the budget panel is | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_bargraph_range_ms||16|| ||budget bargraph range in milliseconds | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_history_numsamplesvisible||100|| ||number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_history_range_ms||66|| ||budget history range in milliseconds | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_panel_bottom_of_history_fraction||0|| ||number between 0 and 1 | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_panel_height||384|| ||height in pixels of the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_panel_width||512|| ||width in pixels of the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_panel_x||0|| ||number of pixels from the left side of the game screen to draw the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_panel_y||50|| ||number of pixels from the top side of the game screen to draw the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_peaks_window||30|| ||number of frames to look at when figuring out peak frametimes | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_show_averages||0|| ||enable/disable averages in the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_show_history||1|| ||turn history graph off and on. . good to turn off on low end | ||
|- | |- | ||
|valign="top"| | |valign="top"|budget_show_peaks||1|| ||enable/disable peaks in the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|bug|||| ||Show/hide the bug reporting UI. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bug_swap|||| ||Automatically swaps the current weapon for the bug bait and back again. | ||
|- | |- | ||
|valign="top"| | |valign="top"|bugreporter_includebsp||1|| ||Include .bsp for internal bug submissions. | ||
|- | |- | ||
|valign="top"|[[ | |valign="top"|[[buildcubemaps]]|||| ||Rebuild cubemaps.<br>Requires -tools launch options to build cubemaps in {{source2|1}} games. | ||
|- | |- | ||
|valign="top"| | |valign="top"|building_cubemaps||0|| ||None | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 04:41, 28 April 2024
Command | Default | Cheat? | Help Text |
---|---|---|---|
+back | Start moving player backward (button down) | ||
-back | Stop moving player backward (button up) | ||
banid | Add a user ID to the ban list. | ||
bench_end | Yes | Ends gathering of info. | |
bench_showstatsdialog | Shows a dialog displaying the most recent benchmark results. | ||
bench_start | Starts gathering of info. Arguments: | ||
bench_upload | Uploads most recent benchmark stats to the Valve servers. | ||
benchframe | Takes a snapshot of a particular frame in a time demo. | ||
bgmvolume | 1 | CD sound playback volume. | |
bind | Bind a key. Arguments: | ||
BindToggle | Performs a bind <key> "increment var <cvar> 0 1 1" | ||
birds_debug | 0 | None | |
blink_duration | 0.2 | How many seconds an eye blink will last. | |
bloodspray | blood | ||
box | Draw a debug box. | ||
+break | None | ||
-break | None | ||
breakable_disable_gib_limit | 0 | None | |
breakable_multiplayer | 1 | None | |
buddha | Toggle. Similar to god , Player takes damage but won't die. (If developer = 1 , shows red cross when health is zero or 1)
| ||
budget_averages_window | 30 | number of frames to look at when figuring out average frametimes | |
budget_background_alpha | 128 | how translucent the budget panel is | |
budget_bargraph_background_alpha | 128 | how translucent the budget panel is | |
budget_bargraph_range_ms | 16 | budget bargraph range in milliseconds | |
budget_history_numsamplesvisible | 100 | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | |
budget_history_range_ms | 66 | budget history range in milliseconds | |
budget_panel_bottom_of_history_fraction | 0 | number between 0 and 1 | |
budget_panel_height | 384 | height in pixels of the budget panel | |
budget_panel_width | 512 | width in pixels of the budget panel | |
budget_panel_x | 0 | number of pixels from the left side of the game screen to draw the budget panel | |
budget_panel_y | 50 | number of pixels from the top side of the game screen to draw the budget panel | |
budget_peaks_window | 30 | number of frames to look at when figuring out peak frametimes | |
budget_show_averages | 0 | enable/disable averages in the budget panel | |
budget_show_history | 1 | turn history graph off and on. . good to turn off on low end | |
budget_show_peaks | 1 | enable/disable peaks in the budget panel | |
bug | Show/hide the bug reporting UI. | ||
bug_swap | Automatically swaps the current weapon for the bug bait and back again. | ||
bugreporter_includebsp | 1 | Include .bsp for internal bug submissions. | |
buildcubemaps | Rebuild cubemaps. Requires -tools launch options to build cubemaps in Source 2 games. | ||
building_cubemaps | 0 | None |