User:Merkaba48: Difference between revisions

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== Light colour values used in L4D2 ==
[[User:Merkaba48/sandbox]]
[http://i.imgur.com/AxBmwAw.png]
[[File:L4d2lights_full.png]]
 
== Entity counts in total L4D2 levels ==
 
{| class=wikitable
! Classname || Count
|-
| prop_physics || 5390
|-
| weapon_item_spawn || 2462
|-
| func_simpleladder || 1409
|-
| env_soundscape || 1259
|-
| func_brush || 1120
|-
| prop_dynamic || 965
|-
| info_particle_system || 896
|-
| keyframe_rope || 887
|-
| func_breakable || 747
|-
| light_spot || 719
|-
| light || 713
|-
| env_sprite || 575
|-
| logic_relay || 572
|-
| info_particle_target || 515
|-
| func_areaportalwindow || 497
|-
| move_rope || 485
|-
| func_areaportal || 432
|-
| beam_spotlight || 427
|-
| prop_door_rotating || 414
|-
| weapon_melee_spawn || 409
|-
| ambient_generic || 383
|-
| logic_case || 374
|-
| func_nav_attribute_region || 353
|-
| weapon_spawn || 327
|-
| weapon_first_aid_kit_spawn || 321
|-
| func_nav_blocker || 281
|-
| logic_auto || 280
|-
| point_template || 263
|-
| info_survivor_rescue || 252
|-
| weapon_molotov_spawn || 216
|-
| func_playerinfected_clip || 216
|-
| env_entity_maker || 215
|-
| weapon_pipe_bomb_spawn || 211
|-
| upgrade_spawn || 209
|-
| func_detail_blocker || 195
|-
| logic_timer || 188
|-
| infodecal || 187
|-
| weapon_pain_pills_spawn || 185
|-
| fog_volume || 182
|-
| info_survivor_position || 175
|-
| info_game_event_proxy || 150
|-
| prop_dynamic_override || 144
|-
| env_airstrike_indoors || 141
|-
| weapon_scavenge_item_spawn || 131
|-
| weapon_adrenaline_spawn || 119
|-
| trigger_hurt || 112
|-
| weapon_ammo_spawn || 106
|-
| prop_wall_breakable || 100
|-
| trigger_once || 100
|-
| point_spotlight || 95
|-
| weapon_pistol_spawn || 73
|-
| func_illusionary || 73
|-
| trigger_push || 70
|-
| trigger_multiple || 70
|-
| info_zombie_spawn || 68
|-
| prop_car_glass || 65
|-
| postprocess_controller || 65
|-
| info_target || 65
|-
| func_clip_vphysics || 61
|-
| color_correction || 60
|-
| env_fog_controller || 59
|-
| env_shake || 59
|-
| weapon_vomitjar_spawn || 56
|-
| phys_ragdollconstraint || 56
|-
| func_button || 53
|-
| info_gamemode || 52
|-
| env_fade || 49
|-
| func_door_rotating || 46
|-
| weapon_autoshotgun_spawn || 43
|-
| info_landmark || 38
|-
| weapon_defibrillator_spawn || 37
|-
| logic_branch || 37
|-
| prop_door_rotating_checkpoint || 37
|-
| weapon_rifle_spawn || 36
|-
| filter_activator_team || 36
|-
| info_remarkable || 34
|-
| info_player_start || 33
|-
| prop_car_alarm || 33
|-
| weapon_rifle_desert_spawn || 33
|-
| weapon_grenade_launcher_spawn || 31
|-
| func_block_charge || 30
|-
| func_door || 30
|-
| path_track || 29
|-
| func_orator || 27
|-
| info_changelevel || 27
|-
| env_wind || 27
|-
| logic_director_query || 26
|-
| info_director || 26
|-
| info_map_parameters || 25
|-
| weapon_sniper_military_spawn || 25
|-
| env_tonemap_controller || 24
|-
| point_viewcontrol_multiplayer || 24
|-
| worldspawn || 24
|-
| env_tonemap_controller_infected || 24
|-
| sky_camera || 24
|-
| light_environment || 24
|-
| light_directional || 24
|-
| env_tonemap_controller_ghost || 24
|-
| func_precipitation_blocker || 24
|-
| shadow_control || 23
|-
| env_fire || 21
|-
| weapon_upgradepack_incendiary_spawn || 20
|-
| weapon_hunting_rifle_spawn || 20
|-
| ambient_music || 20
|-
| point_viewcontrol_survivor || 20
|-
| weapon_chainsaw_spawn || 20
|-
| weapon_upgradepack_explosive_spawn || 20
|-
| phys_hinge || 19
|-
| weapon_shotgun_chrome_spawn || 19
|-
| weapon_smg_silenced_spawn || 18
|-
| trigger_hurt_ghost || 18
|-
| info_ambient_mob_start || 18
|-
| info_ambient_mob_end || 18
|-
| weapon_rifle_ak47_spawn || 16
|-
| prop_health_cabinet || 16
|-
| func_movelinear || 16
|-
| math_counter || 15
|-
| water_lod_control || 15
|-
| trigger_auto_crouch || 15
|-
| logic_script || 15
|-
| trigger_look || 15
|-
| weapon_gascan_spawn || 14
|-
| info_map_parameters_versus || 12
|-
| env_sun || 11
|-
| info_projecteddecal || 10
|-
| func_lod || 10
|-
| momentary_rot_button || 10
|-
| info_elevator_floor || 10
|-
| func_physbox || 9
|-
| weapon_pumpshotgun_spawn || 9
|-
| func_precipitation || 9
|-
| commentary_zombie_spawner || 8
|-
| func_rot_button || 8
|-
| func_breakable_surf || 8
|-
| point_prop_use_target || 8
|-
| info_goal_infected_chase || 8
|-
| sound_mix_layer || 8
|-
| env_spark || 8
|-
| weapon_pistol_magnum_spawn || 7
|-
| filter_health || 7
|-
| point_broadcastclientcommand || 7
|-
| info_ambient_mob || 7
|-
| func_rotating || 7
|-
| trigger_changelevel || 6
|-
| func_elevator || 6
|-
| weapon_shotgun_spas_spawn || 6
|-
| weapon_smg_spawn || 5
|-
| logic_choreographed_scene || 5
|-
| env_outtro_stats || 5
|-
| trigger_finale || 5
|-
| env_physimpact || 4
|-
| trigger_playermovement || 4
|-
| filter_activator_model || 3
|-
| func_tracktrain || 3
|-
| filter_melee_damage || 3
|-
| env_physexplosion || 3
|-
| prop_mounted_machine_gun || 3
|-
| filter_damage_type || 2
|-
| filter_activator_name || 2
|-
| math_remap || 2
|-
| logic_compare || 2
|-
| env_explosion || 2
|-
| env_microphone || 2
|-
| info_zombie_border || 2
|-
| logic_branch_listener || 2
|-
| point_hurt || 2
|-
| filter_multi || 2
|-
| prop_ragdoll || 2
|-
| trigger_active_weapon_detect || 1
|-
| game_scavenge_progress_display || 1
|-
| env_shooter || 1
|-
| filter_activator_class || 1
|-
| player_weaponstrip || 1
|-
| func_timescale || 1
|-
| env_player_blocker || 1
|-
| point_clientcommand || 1
|-
| filter_activator_infected_class || 1
|-
| game_gib_manager || 1
|-
| func_nav_connection_blocker || 1
|-
| phys_convert || 1
|-
| env_detail_controller || 1
|}

Latest revision as of 15:32, 28 July 2013