User:Merkaba48/sandbox

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Left 4 Dead 2 light values inventory

Map name Light type Colour value Intensity value # Instances
c3m1_plankcountry
light_directional
133 152 167
15 1
light
206 227 224
20 1
7 1
244 222 155
10 1
106 143 181
1 1
3 10
238 207 162
10 8
3 1
249 218 176
1 1
light_environment
182 163 118
15 1
light_spot
238 207 162
10 1
600 1
150 6
245 218 167
150 1
106 143 181
20 11
5 1
241 207 143
100 1
244 222 155
400 1
213 107 89
20 2
231 223 192
200 1
c3m2_swamp
light_directional
133 152 167
15 1
light
106 143 181
3 2
238 207 162
10 2
20 1
light_environment
182 163 118
15 1
light_spot
153 179 204
10 2
106 143 181
25 1
15 1
238 207 162
150 1
225 253 239
300 2
c3m4_plantation
light_directional
167 199 218
25 1
light
106 143 181
1 19
3 4
2 11
238 207 162
10 1
light_environment
230 186 138
200 1
light_spot
106 143 181
10 18
12 10
20 4
25 1
30 1
400 1
238 207 162
150 1
c3m3_shantytown
light_directional
133 152 167
15 1
light
232 237 194
60 1
238 124 64
50 4
169 236 238
1 4
238 207 162
10 8
3 1
light_environment
182 163 118
5 1
light_spot
238 124 64
200 4
153 179 204
10 12
106 143 181
10 4
169 236 238
14 4
238 207 162
200 1
150 8
c5m5_bridge
light_directional
202 214 227
75 1
light
238 124 64
100 1
219 238 233
1 2
1000 1
238 207 162
3 2
light_environment
209 154 109
1000 1
light_spot
224 200 180
8000 1
219 238 233
50 2
106 143 181
20 2
238 207 162
200 2
c2m5_concert
light_directional
106 160 193
30 1
light
244 224 193
1 2
222 124 65
200 1
238 207 162
10 2
3 1
245 209 154
5 2
light_environment
220 170 114
2 1
light_spot
219 238 233
300 1
236 120 51
6000 1
400 1
238 207 162
300 3
150 5
450 17
200 1
245 209 154
150 2
244 191 119
900 2
222 207 150
200 1
400 1
228 210 167
3000 1
244 224 193
300 2
100 2
400 2
c2m4_barns
light_directional
106 160 193
30 1
light
238 207 162
10 4
3 1
253 242 208
2 43
5 2
130 230 104
10 1
255 255 255
100 2
219 85 234
2 2
201 233 230
3 2
light_environment
220 170 114
2 1
light_spot
201 233 230
150 1
400 2
238 207 162
150 4
600 3
200 1
255 255 255
200 4
800 1
c4m4_milltown_b
light_directional
79 108 104
20 1
light
219 238 233
1 1
201 233 230
3 3
238 207 162
10 8
90 105 124
7 2
6 2
light_environment
200 225 230
10 1
light_spot
219 238 233
50 1
231 223 192
300 1
201 233 230
400 3
238 207 162
150 8
c4m2_sugarmill_a
light_directional
202 214 227
15 1
light
219 238 233
1 2
238 124 64
50 2
201 233 230
3 1
238 207 162
200 1
5 1
10 4
light_environment
219 153 100
120 1
light_spot
219 238 233
50 2
238 207 162
150 4
50 1
238 124 64
200 2
201 233 230
400 1
155 172 183
20 3
c4m5_milltown_escape
light_directional
79 108 104
20 1
light
219 238 233
1 1
201 233 230
3 2
238 207 162
10 4
15 1
90 105 124
7 2
6 2
light_environment
200 225 230
10 1
light_spot
219 238 233
50 1
231 223 192
300 1
201 233 230
400 2
238 207 162
150 3
c5m1_waterfront
light_directional
202 214 227
75 1
light
238 124 64
50 1
219 238 233
1 1
light_environment
209 154 109
1000 1
light_spot
219 238 233
50 1
106 143 181
20 1
241 207 143
100 1
238 124 64
200 1
213 107 89
20 2
248 64 31
50 2
231 223 192
200 1
251 236 179
550 1
400 1
c5m4_quarter
light_directional
202 214 227
75 1
light
206 227 224
6 1
225 217 170
10 1
238 207 162
1 1
3 1
219 238 233
1 2
light_environment
209 154 109
1000 1
light_spot
146 173 201
25 1
90 1
227 245 253
300 1
200 1
225 217 170
200 1
106 143 181
10 2
15 18
30 2
50 1
35 1
5 6
20 25
238 207 162
200 2
219 238 233
50 2
c1m1_hotel
light_directional
171 206 220
15 1
light
193 71 13
200 3
164 91 43
100 27
50 4
238 207 162
10 4
86 128 169
25 5
154 250 162
1 3
213 236 253
1 18
250 242 211
3 6
90 131 171
2 20
231 244 254
1 5
light_environment
228 215 192
400 1
light_spot
81 120 159
45 5
238 207 162
75 4
153 179 204
2 1
213 236 253
300 12
25 12
15 4
50 2
150 4
228 217 192
15 8
5 12
231 244 254
25 5
c1m2_streets
light_directional
160 196 207
50 1
light
219 238 233
1 9
213 236 253
1 2
201 233 230
3 4
light_environment
236 199 149
400 1
light_spot
219 238 233
50 9
106 143 181
20 2
40 2
201 233 230
400 4
248 233 203
150 8
550 1
213 236 253
300 2
25 2
c1m3_mall
light_directional
160 196 207
100 1
light
244 224 193
1 1
245 233 194
40 1
201 233 230
3 1
light_environment
236 199 149
200 1
light_spot
244 224 193
100 1
106 143 181
40 2
213 236 253
300 36
201 233 230
400 1
245 233 194
200 1
c5m2_park
light_directional
202 214 227
75 1
light
219 238 233
1 2
238 124 64
50 1
238 207 162
3 1
light_environment
209 154 109
1000 1
light_spot
219 238 233
50 2
238 207 162
200 1
238 124 64
200 1
248 64 31
50 2
255 234 193
2500 4
230 207 174
700 1
251 236 179
550 1
400 1
c2m3_coaster
light_directional
106 160 193
30 1
light
219 238 233
1 2
238 207 162
10 9
5 2
175 237 185
2 1
253 242 208
2 13
254 120 82
10 3
5 39
7 6
218 41 214
8 1
251 225 149
1 2
186 222 226
1 6
2 1
234 86 250
5 67
219 40 40
8 2
light_environment
220 170 114
2 1
light_spot
219 238 233
50 2
244 240 243
300 1
450 1
238 207 162
150 12
75 1
30 1
245 239 211
80 1
70 2
217 197 183
17 74
186 222 226
50 1
235 177 179
20 6
c2m1_highway
light_directional
106 160 193
30 1
light
219 238 233
1 1
245 239 211
2 1
238 207 162
10 2
20 1
90 131 171
1 3
3 25
241 213 152
50 1
light_environment
220 170 114
2 1
light_spot
219 238 233
50 1
231 223 192
300 3
200 2
2000 2
241 213 152
100 1
213 107 89
20 2
90 131 171
5 27
245 239 211
12 1
50 29
40 1
c2m2_fairgrounds
light_directional
106 160 193
30 1
light
219 238 233
1 6
201 233 230
3 11
238 207 162
1 1
10 3
100 3
254 120 82
5 6
253 242 208
8 6
2 129
light_environment
220 170 114
2 1
light_spot
219 238 233
50 6
238 207 162
150 3
15 1
40 1
253 242 208
450 1
150 3
239 226 199
300 2
500 2
171 214 208
300 1
249 231 189
350 4
201 233 230
300 1
400 10
c4m1_milltown_a
light_directional
202 214 227
15 1
light
219 238 233
1 1
201 233 230
3 2
238 207 162
10 8
90 105 124
7 2
6 2
light_environment
219 153 100
120 1
light_spot
219 238 233
50 1
231 223 192
300 1
201 233 230
150 2
238 207 162
150 3
50 4
c5m3_cemetery
light_directional
202 214 227
100 1
light
238 124 64
100 1
50 1
206 227 224
6 1
219 238 233
1 1
light_environment
209 154 109
1000 1
light_spot
219 238 233
50 1
219 155 102
40 2
240 208 159
150 1
106 143 181
20 18
238 124 64
200 1
152 174 200
100 2
c1m4_atrium
light_directional
160 196 207
100 1
light
245 233 194
10 1
40 1
light_environment
236 199 149
200 1
light_spot
245 233 194
60 1
25 1
75 1
45 1
238 207 162
30 1
244 240 243
300 1
450 1
255 255 255
150 1
30 1
50 1
c4m3_sugarmill_b
light_directional
79 108 104
30 1
light
219 238 233
1 2
238 124 64
50 2
201 233 230
3 5
238 207 162
200 1
5 1
10 4
light_environment
200 225 230
10 1
light_spot
219 238 233
50 2
238 207 162
150 4
50 1
238 124 64
200 2
201 233 230
200 1
400 5
155 172 183
20 3

Light colour values used in L4D2

[1] File:L4d2lights full.png

Entity counts in total L4D2 levels

Classname Count
prop_physics 5390
weapon_item_spawn 2462
func_simpleladder 1409
env_soundscape 1259
func_brush 1120
prop_dynamic 965
info_particle_system 896
keyframe_rope 887
func_breakable 747
light_spot 719
light 713
env_sprite 575
logic_relay 572
info_particle_target 515
func_areaportalwindow 497
move_rope 485
func_areaportal 432
beam_spotlight 427
prop_door_rotating 414
weapon_melee_spawn 409
ambient_generic 383
logic_case 374
func_nav_attribute_region 353
weapon_spawn 327
weapon_first_aid_kit_spawn 321
func_nav_blocker 281
logic_auto 280
point_template 263
info_survivor_rescue 252
weapon_molotov_spawn 216
func_playerinfected_clip 216
env_entity_maker 215
weapon_pipe_bomb_spawn 211
upgrade_spawn 209
func_detail_blocker 195
logic_timer 188
infodecal 187
weapon_pain_pills_spawn 185
fog_volume 182
info_survivor_position 175
info_game_event_proxy 150
prop_dynamic_override 144
env_airstrike_indoors 141
weapon_scavenge_item_spawn 131
weapon_adrenaline_spawn 119
trigger_hurt 112
weapon_ammo_spawn 106
prop_wall_breakable 100
trigger_once 100
point_spotlight 95
weapon_pistol_spawn 73
func_illusionary 73
trigger_push 70
trigger_multiple 70
info_zombie_spawn 68
prop_car_glass 65
postprocess_controller 65
info_target 65
func_clip_vphysics 61
color_correction 60
env_fog_controller 59
env_shake 59
weapon_vomitjar_spawn 56
phys_ragdollconstraint 56
func_button 53
info_gamemode 52
env_fade 49
func_door_rotating 46
weapon_autoshotgun_spawn 43
info_landmark 38
weapon_defibrillator_spawn 37
logic_branch 37
prop_door_rotating_checkpoint 37
weapon_rifle_spawn 36
filter_activator_team 36
info_remarkable 34
info_player_start 33
prop_car_alarm 33
weapon_rifle_desert_spawn 33
weapon_grenade_launcher_spawn 31
func_block_charge 30
func_door 30
path_track 29
func_orator 27
info_changelevel 27
env_wind 27
logic_director_query 26
info_director 26
info_map_parameters 25
weapon_sniper_military_spawn 25
env_tonemap_controller 24
point_viewcontrol_multiplayer 24
worldspawn 24
env_tonemap_controller_infected 24
sky_camera 24
light_environment 24
light_directional 24
env_tonemap_controller_ghost 24
func_precipitation_blocker 24
shadow_control 23
env_fire 21
weapon_upgradepack_incendiary_spawn 20
weapon_hunting_rifle_spawn 20
ambient_music 20
point_viewcontrol_survivor 20
weapon_chainsaw_spawn 20
weapon_upgradepack_explosive_spawn 20
phys_hinge 19
weapon_shotgun_chrome_spawn 19
weapon_smg_silenced_spawn 18
trigger_hurt_ghost 18
info_ambient_mob_start 18
info_ambient_mob_end 18
weapon_rifle_ak47_spawn 16
prop_health_cabinet 16
func_movelinear 16
math_counter 15
water_lod_control 15
trigger_auto_crouch 15
logic_script 15
trigger_look 15
weapon_gascan_spawn 14
info_map_parameters_versus 12
env_sun 11
info_projecteddecal 10
func_lod 10
momentary_rot_button 10
info_elevator_floor 10
func_physbox 9
weapon_pumpshotgun_spawn 9
func_precipitation 9
commentary_zombie_spawner 8
func_rot_button 8
func_breakable_surf 8
point_prop_use_target 8
info_goal_infected_chase 8
sound_mix_layer 8
env_spark 8
weapon_pistol_magnum_spawn 7
filter_health 7
point_broadcastclientcommand 7
info_ambient_mob 7
func_rotating 7
trigger_changelevel 6
func_elevator 6
weapon_shotgun_spas_spawn 6
weapon_smg_spawn 5
logic_choreographed_scene 5
env_outtro_stats 5
trigger_finale 5
env_physimpact 4
trigger_playermovement 4
filter_activator_model 3
func_tracktrain 3
filter_melee_damage 3
env_physexplosion 3
prop_mounted_machine_gun 3
filter_damage_type 2
filter_activator_name 2
math_remap 2
logic_compare 2
env_explosion 2
env_microphone 2
info_zombie_border 2
logic_branch_listener 2
point_hurt 2
filter_multi 2
prop_ragdoll 2
trigger_active_weapon_detect 1
game_scavenge_progress_display 1
env_shooter 1
filter_activator_class 1
player_weaponstrip 1
func_timescale 1
env_player_blocker 1
point_clientcommand 1
filter_activator_infected_class 1
game_gib_manager 1
func_nav_connection_blocker 1
phys_convert 1
env_detail_controller 1