Monster blkop osprey: Difference between revisions

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(Created page with "''Not to be confused with the Half-Life entity monster_osprey.'' {{HL1:OP4}} '''monster_blkop_osprey''' is a point entity available in Half-Life: Opposing Force. ==...")
 
m (Use the proper link for "monster_osprey", "monster_male_assassin", "monster_human_grunt" and "monster_scientist")
 
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''Not to be confused with the [[Half-Life]] entity [[monster_osprey]].''
''Not to be confused with the [[Half-Life]] entity [[monster_osprey_(GoldSrc)|monster_osprey]].''


{{HL1:OP4}} '''monster_blkop_osprey''' is a point entity available in [[Half-Life: Opposing Force]].
{{HL1:OP4}} '''monster_blkop_osprey''' is a point entity available in [[Half-Life: Opposing Force]].
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==Entity description==
==Entity description==


It is a special black-painted V-22 Osprey used by the Black Ops. Besides its paint, it deploys [[monster_male_assassin]] instead of [[monster_human_grunt]].
It is a special black-painted V-22 Osprey used by the Black Ops. Besides its paint, it deploys [[monster_male_assassin_(GoldSrc)|monster_male_assassin]] instead of [[monster_human_grunt_(GoldSrc)|monster_human_grunt]].


{{Note|Like [[monster_osprey]], the path nodes for this entity must have angles specified for proper movement.}}
{{Note|Like [[monster_osprey_(GoldSrc)|monster_osprey]], the path nodes for this entity must have angles specified for proper movement.}}


== Keyvalues ==
== Keyvalues ==
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* 64 : Start inactive
* 64 : Start inactive
* 128 : Wait for script
* 128 : Wait for script
* 256 : Pre-disaster (only for use with [[monster_scientist]] -- has no effect on aliens).
* 256 : Pre-disaster (only for use with [[monster_scientist_(GoldSrc)|monster_scientist]] -- has no effect on aliens).
* 512 : Fade corpse
* 512 : Fade corpse
* 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).
* 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).


[[Category:Half-Life: Opposing Force entities]]
[[Category:Half-Life: Opposing Force entities]]

Latest revision as of 10:03, 25 August 2023

Not to be confused with the Half-Life entity monster_osprey.

Half-Life: Opposing Force monster_blkop_osprey is a point entity available in Half-Life: Opposing Force.

Entity description

It is a special black-painted V-22 Osprey used by the Black Ops. Besides its paint, it deploys monster_male_assassin instead of monster_human_grunt.

Note.pngNote:Like monster_osprey, the path nodes for this entity must have angles specified for proper movement.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
Target ([todo internal name (i)]) <targetname>
The path_track to travel to in a series of different points.

Flags

  • 1 : Wait Till Seen
  • 2 : Gag (No IDLE sounds until angry)
  • 4 : MonsterClip
  • 8 : No wreckage
  • 16 : Prisoner
  • 64 : Start inactive
  • 128 : Wait for script
  • 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
  • 512 : Fade corpse
  • 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).