SDK Beta Changelist: Difference between revisions
Jump to navigation
Jump to search
Note:3D Ray-traced Lighting Preview can cause Hammer to run slowly for complicated maps.
(SDK beta changelist) |
(beta changelist up-to-date) |
||
(11 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Changelist for current [[SDK_Beta|Source SDK Beta]]. | |||
== | == Current Known Issues == | ||
* | * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. | ||
* Linux makefiles shipped with the SDK are incomplete and will be updated in the next release. | |||
* The Particle Editor is not presently included in the Source SDK. | |||
* | * Updated SDK shaders are not presently included in the Source SDK. | ||
* | |||
* | |||
== | == Update Jan 24th, 2008 == | ||
== | === Enhancements === | ||
* Fixed | |||
==== SDK Launcher ==== | |||
* There is now a drop list that allows the user to switch between engine versions. No need to specify engine version as a launch option. | |||
==== SDK source code ==== | |||
* Modders can now create single player and multi-player mods based in the '''HL2:Episode Two''' source code when the engine version is set to '''The Orange Box'''. | |||
* It is still possible to create mods based on '''HL2:Episode One''' using the legacy version of the Source Engine. | |||
==== Faceposer ==== | |||
* New menu option allows the user to build a scenes.image file. This allows users to add custom scenes to Orange Box games. | |||
==== Hammer ==== | |||
* Two new lighting preview modes are available. | |||
{{note|3D Ray-traced Lighting Preview can cause Hammer to run slowly for complicated maps.}} | |||
=== Bug fixes === | |||
==== Hammer ==== | |||
* Fixed crashes that began as a result of a Source Engine update the week of 1/7. | |||
* Hammer lighting preview renders some scenes completely dark. | |||
==== SDK Launcher ==== | |||
* The %VProject% env var is again being dynamically set when you change the current mod in the SDK launcher. | |||
==== Content Creation Utilities ==== | |||
* There is no longer a need to add -nop4 to the command lines of ''studiomdl'' and ''vtex''. | |||
==== SDK source code ==== | |||
* Client and server DLLs are now being copied to mod's 'bin' directory after build. | |||
* Create Mod Wizard now adds App IDs 420 (HL2:Ep2) and 440 (TF2) to the mod's gameinfo.txt for SP and MP mods respectively. | |||
== Previous release archives == | |||
* [http://developer.valvesoftware.com/w/index.php?title=SDK_Beta_Changelist&oldid=21059 January 17th, 2006] | |||
[[Category:Steam]][[Category:Changelists]] |
Latest revision as of 16:00, 19 February 2008
Changelist for current Source SDK Beta.
Current Known Issues
- Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
- Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
- The Particle Editor is not presently included in the Source SDK.
- Updated SDK shaders are not presently included in the Source SDK.
Update Jan 24th, 2008
Enhancements
SDK Launcher
- There is now a drop list that allows the user to switch between engine versions. No need to specify engine version as a launch option.
SDK source code
- Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box.
- It is still possible to create mods based on HL2:Episode One using the legacy version of the Source Engine.
Faceposer
- New menu option allows the user to build a scenes.image file. This allows users to add custom scenes to Orange Box games.
Hammer
- Two new lighting preview modes are available.

Bug fixes
Hammer
- Fixed crashes that began as a result of a Source Engine update the week of 1/7.
- Hammer lighting preview renders some scenes completely dark.
SDK Launcher
- The %VProject% env var is again being dynamically set when you change the current mod in the SDK launcher.
Content Creation Utilities
- There is no longer a need to add -nop4 to the command lines of studiomdl and vtex.
SDK source code
- Client and server DLLs are now being copied to mod's 'bin' directory after build.
- Create Mod Wizard now adds App IDs 420 (HL2:Ep2) and 440 (TF2) to the mod's gameinfo.txt for SP and MP mods respectively.