Tf logic mann vs machine: Difference between revisions

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(So it does have a minimum of io)
(-added class hierarchy, cleanup)
 
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{{tf2 point|tf_logic_mann_vs_machine}}
{{LanguageBar}}
{{CD|CMannVsMachineLogic|nolink=1|file1=tf_mann_vs_machine_logic.cpp}}
{{this is a|point entity|game=Team Fortress 2|name=tf_logic_mann_vs_machine}}


==Entity description==
This entity marks a map as being for the [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine] gamemode and handles the bomb alarm sound logic.  
This entity marks a map as being for the Mann vs Machine game mode.


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}
== Flags ==
None.
== Inputs ==
{{I Targetname}}
== Outputs ==
{{O Targetname}}

Latest revision as of 15:24, 25 September 2024

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C++ Class hierarchy
CMannVsMachineLogic
CPointEntity
CBaseEntity
C++ tf_mann_vs_machine_logic.cpp

tf_logic_mann_vs_machine is a point entity available in Team Fortress 2 Team Fortress 2.

This entity marks a map as being for the Mann vs. Machine gamemode and handles the bomb alarm sound logic.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities