Func tfbot hint: Difference between revisions
		
		
		
		
		
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 (I think that was the last MVM entity I found)  | 
				 (-added class hierarchy, cleanup)  | 
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{{  | {{LanguageBar}}  | ||
{{CD|CTFBotHint|file1=tf_bot_hint.cpp}}  | |||
{{this is a|brush entity|name=func_tfbot_hint|game=Team Fortress 2}}  | |||
Hints give specific information about their location to help TF2 Bots decide how to react to, or make best use of, that specific location. Hints are only semi-scripted; you cannot force a bot to use a hint (with the exception of actbusy routines). Hints are only suggestions, to be weighed by the bot's AI code during gameplay.    | |||
This entity adds the <tt>SNIPER_SPOT</tt> or <tt>SENTRY_SPOT</tt> attribute, depending on its hint KV, to any overlapping nav areas.  | |||
== Keyvalues ==  | == Keyvalues ==  | ||
{{KV Targetname}}  | {{KV Targetname}}  | ||
{{KV   | {{KV|hint|choices|Which kind of hint it is.  | ||
*0 - Sniper spot  | |||
*1 - Sentry gun spot}}  | |||
{{KV TeamNum|tf2=1}}  | |||
{{KV EnableDisable}}  | {{KV EnableDisable}}  | ||
== Inputs ==  | ==Inputs==  | ||
{{I TFTeam}}  | {{I TFTeam}}  | ||
{{I EnableDisable}}  | {{I EnableDisable}}  | ||
{{I Toggle}}  | {{I Toggle}}  | ||
==   | ==See also==  | ||
{{  | * {{ent|bot_hint_sentrygun}}  | ||
* [[Hint nodes]]  | |||
Latest revision as of 14:25, 25 September 2024
| CTFBotHint | 
func_tfbot_hint  is a   brush entity  available in 
 Team Fortress 2.
Hints give specific information about their location to help TF2 Bots decide how to react to, or make best use of, that specific location. Hints are only semi-scripted; you cannot force a bot to use a hint (with the exception of actbusy routines). Hints are only suggestions, to be weighed by the bot's AI code during gameplay.
This entity adds the SNIPER_SPOT or SENTRY_SPOT attribute, depending on its hint KV, to any overlapping nav areas.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- hint ([todo internal name (i)]) <choices>
 - Which kind of hint it is.
 
- 0 - Sniper spot
 - 1 - Sentry gun spot
 
TeamNum:
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
Toggle:
- Toggle
 - Toggle the enabled/disabled status of this entity.