Tf logic mann vs machine: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{CD|CMannVsMachineLogic|nolink=1|file1=tf_mann_vs_machine_logic.cpp}} | |||
{{this is a|point entity|game=Team Fortress 2|name=tf_logic_mann_vs_machine}} | |||
This entity marks a map as being for the | This entity marks a map as being for the [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine] gamemode and handles the bomb alarm sound logic. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{ |
Latest revision as of 15:24, 25 September 2024


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CMannVsMachineLogic |
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tf_logic_mann_vs_machine
is a point entity available in Team Fortress 2.
This entity marks a map as being for the Mann vs. Machine gamemode and handles the bomb alarm sound logic.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities