Particle System Operators/render screen velocity rotate: Difference between revisions

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(Created page with ";Render screen velocity rotate :This render type is rather unique in that it is run alongside a render sprites renderer. It orients the rotation of the sprite to be relative to ...")
 
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{{Orphan|date=January 2024}}
;Render screen velocity rotate
;Render screen velocity rotate
:This render type is rather unique in that it is run alongside a render sprites renderer.  It orients the rotation of the sprite to be relative to its on screen velocity.
:This render type is rather unique in that it is run alongside a render sprites renderer.  It orients the rotation of the sprite to be relative to its on screen velocity.


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'''[[Generic Operator Options]]'''
'''[[Generic Operator Options]]'''
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;forward angle [float]
;forward angle [float]
:The rotation for what is "forward" on the sprite.
:The rotation for what is "forward" on the sprite.
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[[Category: Particle System]]

Latest revision as of 22:50, 21 January 2024

Render screen velocity rotate
This render type is rather unique in that it is run alongside a render sprites renderer. It orients the rotation of the sprite to be relative to its on screen velocity.

Generic Operator Options

Generic Render Operator Visibility Options

rotate_rate [float]
The degrees per second that the rotation should happen at
forward angle [float]
The rotation for what is "forward" on the sprite.