Particle System Operators/render screen velocity rotate: Difference between revisions
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(Created page with ";Render screen velocity rotate :This render type is rather unique in that it is run alongside a render sprites renderer. It orients the rotation of the sprite to be relative to ...") |
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{{Orphan|date=January 2024}} | |||
;Render screen velocity rotate | ;Render screen velocity rotate | ||
:This render type is rather unique in that it is run alongside a render sprites renderer. It orients the rotation of the sprite to be relative to its on screen velocity. | :This render type is rather unique in that it is run alongside a render sprites renderer. It orients the rotation of the sprite to be relative to its on screen velocity. | ||
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'''[[Generic Operator Options]]''' | '''[[Generic Operator Options]]''' | ||
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;forward angle [float] | ;forward angle [float] | ||
:The rotation for what is "forward" on the sprite. | :The rotation for what is "forward" on the sprite. | ||
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[[Category: Particle System]] |
Latest revision as of 22:50, 21 January 2024

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January 2024
- Render screen velocity rotate
- This render type is rather unique in that it is run alongside a render sprites renderer. It orients the rotation of the sprite to be relative to its on screen velocity.
Generic Render Operator Visibility Options
- rotate_rate [float]
- The degrees per second that the rotation should happen at
- forward angle [float]
- The rotation for what is "forward" on the sprite.