Template:KV BasePropPhysics: Difference between revisions

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(removed Template:KV Targetname; targetname is already inherited from Template:KV Breakable)
(Replaced content with "{{note|Page left for viewable history, content moved to prop_physics}}")
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{{ScrollBox|title=BasePropPhysics|
{{note|Page left for viewable history, content moved to [[prop_physics]]}}
; Min Damage to Hurt <code><[[int]]></code>
: The prop will ignore any damage events if the damage is less than this amount.
; Shadow Cast Distance <code><int></code>
: Use this to override how far this object casts shadows. 0 means the default distance.
; Physics Impact Damage Scale <code><[[float]]></code>
: Multiplies damage received from physics impacts. 0 means the feature is disabled for backwards compatibility.
; Impact damage type <code><[[bool]]></code>
: If true, damage type is sharp and the object can slice others.
; Damaging it Doesn't Push It <code><bool></code>
: Whether damaging the entity applies force to it.
; Scale Factor For Inertia <code><float></code>
: Scales the angular mass of an object. Used to hack angular damage and collision response.
; Mass Scale <code><float></code>
: Multiplier for the object's mass.
; Override Parameters <code><[[string]]></code>
: A list of physics keyvalues that are usually [[prop_data|embedded in the model]]. Format is <code>key,value,key,value,...</code>
; Health Level to Override Motion <code><int></code>
: If specified, this object will start motion disabled. Once its health has dropped below this specified amount, it will enable motion.
; Physics Impact Force to Override Motion <code><float></code>
: If specified, this object will start motion disabled. Any impact that imparts a force greater than this value will enable motion.
; {{EP1 add|puntsound <code><string></code>}}
: Sound to make when punted by the [[weapon_physcannon|Gravity Gun]].
{{KV Studiomodel}}
{{KV BreakableProp}}
{{KV BaseFadeProp}}
{{KV DXLevelChoice}}
{{KV Angles}}
{{KV Global}}
}}

Latest revision as of 07:55, 2 July 2024

Note.pngNote:Page left for viewable history, content moved to prop_physics