User:Gjsdeath: Difference between revisions

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== Contact Me ==
== Contact Me ==
Replace ("at") with an @


:MSN: Gjsdeath("at")live.com (Not often active)
:AIM: Gjsdeath (Not often active)
:Yahoo: gary.jon3("at")yahoo.com


:Steam: [http://steamcommunity.com/id/gjsdeath Gary] (Best way to contact me)
:Steam: [http://steamcommunity.com/id/gjsdeath Gary] (Best way to contact me)
== Main Computer ==
:OS: Windows 7 Home Premium Edition [6.1 Build 7601] (x64)
:CPU: AMD Phenom II X4 970 Black Edition(Quad Core, clocked at 3.5(stock))
:RAM: G Skill DDR3-PC3-12800 16GB
:VRAM: 1,024MB (1GB)
:GPU: ATI Radeon HD 5770
Internet connection:
:Monthly rolling download and upload limit. Shared with three other family members.
:Download: Between 1.3 and 2 Mbps
:Upload: Maxes out around 0.20 Mbps
:Ping: Randomly between 800 and 1,300.
:Type: Satellite


== Useful Links ==
== Useful Links ==

Latest revision as of 10:11, 21 March 2015

Gary

About Me

Interloper staff, HaloMods staff, retired Halo2 Xbox Modder, overall computer modding and hardcore(shooter) gamer. I map, code, and can do other stuff in the Source engine if I'm bored enough.

Projects/Concepts

Fixing env_projectedtexture(dynamic lighting)

Env_projectedtextures allow for self-shadows, shadow-receivers, and properly oriented and proportioned shadows. Two of these entities are currently being used in this scene.
A very small scene demonstrating a env_projectedtexture with the "framebuffer fix", "Clipping fix" and "Grain fix". The depth texture resolution is set at 4096 and the grain/filter is at 1. Created with Hammer using only stock Half-life 2 content.

Pages by me

Dynamic interactions


Contact Me

Steam: Gary (Best way to contact me)

Useful Links


Links to my stuff