Cl pdump: Difference between revisions
		
		
		
		
		
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| m (Grrr) | m (Nesciuse moved page Cl pdump/en to Cl pdump without leaving a redirect: Move en subpage to basepage) | ||
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| {{ | {{LanguageBar}} | ||
| | | {{this is a|console variable|name=cl_pdump}} | ||
| | | If you set the value of '''cl_pdump''' to a predicted entity's index (from the left-hand column of the [[cl_predictionlist]] window or [[cl_showents]]), then it will overlay a big list of all of the entity's predicted variables. Then you can run around and you will find out which variables the client is mispredicting. The variables change red when the client has mispredicted a command. | ||
| }} | |||
| If you set the value of '''cl_pdump''' to a predicted entity's index (from the left-hand column of the [[cl_predictionlist]] window), then it will overlay a big list of all of the entity's predicted variables. Then you can run around and you will find out which variables the client is mispredicting. The variables change red when the client has mispredicted a command. | |||
Latest revision as of 05:25, 12 July 2024
cl_pdump  is a   console variable  available in all  Source games.
If you set the value of cl_pdump to a predicted entity's index (from the left-hand column of the cl_predictionlist window or cl_showents), then it will overlay a big list of all of the entity's predicted variables. Then you can run around and you will find out which variables the client is mispredicting. The variables change red when the client has mispredicted a command.
 Source games.
If you set the value of cl_pdump to a predicted entity's index (from the left-hand column of the cl_predictionlist window or cl_showents), then it will overlay a big list of all of the entity's predicted variables. Then you can run around and you will find out which variables the client is mispredicting. The variables change red when the client has mispredicted a command.


























