Folderinfo.bns: Difference between revisions
Thunder4ik (talk | contribs) m (→Script sample: Unicodifying) |
|||
Line 19: | Line 19: | ||
'''image''' : A path to a thumbnail thats represent your package. Path is ''materials/vgui/'''FolderName'''/'''TextureName''' '' Where '''TextureName''' is the name of the [[VMT|.VMT]] file. If you leave this value empty, a default folder picture will be used.<br /> | '''image''' : A path to a thumbnail thats represent your package. Path is ''materials/vgui/'''FolderName'''/'''TextureName''' '' Where '''TextureName''' is the name of the [[VMT|.VMT]] file. If you leave this value empty, a default folder picture will be used.<br /> | ||
'''comment''' : a comment about your map pack.<br /> | '''comment''' : a comment about your map pack.<br /> | ||
'''lock''' : Should be '''0''' to unlock your mappack, if you set it to '''1''' nobody can play it until it is unlocked using [[ | '''lock''' : Should be '''0''' to unlock your mappack, if you set it to '''1''' nobody can play it until it is unlocked using [[point bonusmaps accessor]] or by script editing.<br /> | ||
== How to use == | == How to use == |
Latest revision as of 15:04, 7 January 2024
folderinfo.bns
is a script file.
You can find one inside the scripts/challenges and scripts/advanced_chambers folders in portal_content.gcf
It's a pretty useful file if you want to make/customize your own BonusMap package.
Script sample
"Package_Name" { "image" "Folder_Name/TextureName" "comment" "This map pack is the best one" "lock" "0" }
Package_Name : the name of your package, that's will be displayed on the bonus map selection menu with 'Challange' and 'Advanced'
image : A path to a thumbnail thats represent your package. Path is materials/vgui/FolderName/TextureName Where TextureName is the name of the .VMT file. If you leave this value empty, a default folder picture will be used.
comment : a comment about your map pack.
lock : Should be 0 to unlock your mappack, if you set it to 1 nobody can play it until it is unlocked using point bonusmaps accessor or by script editing.
How to use
The best way is to make a new folder inside your portal/maps folder like : portal/maps/MyBonusMapPack.
Put your folderinfo.bns
inside it with your bonus map script and/or challenge scripts files.
You can put your map files (.bsp) in it if you want, because you can find them at a different location by using the bonus map script or challenge scripts.