Talk:Level of detail: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
 
m (SirYodaJedi moved page Talk:LOD to Talk:Level of detail)
 
(5 intermediate revisions by 4 users not shown)
Line 4: Line 4:


* Describe how to use LOD models in a mod.
* Describe how to use LOD models in a mod.
Does the LOD of a model also have to do with, say you have an old grapics card and it uses the lower quality models all the time?? -[[user:treb | treb]]
:Is that how the "model detail" tab in options works? That makes sense. [[User:Geogriffith|Geogriffith]]
I'm taking the liberty to edit this page: to make it easier to understand, and convert it to third-person (in order to fit the default format). I'll try to preserve a sound amount of the subtle humour. And I hope you don't mind.
<br />
--[[User:Therpgmaster|Therpgmaster]] ([[User talk:Therpgmaster|talk]]) 00:19, 31 March 2018 (UTC)

Latest revision as of 14:54, 30 January 2025

Need to be added:

  • A sample model from HL2, like the G-man. Break it down into sample images of each of his LOD models, and at what distances they are used. Include the number of polygons in each model.
  • Describe how to use LOD models in a mod.

Does the LOD of a model also have to do with, say you have an old grapics card and it uses the lower quality models all the time?? - treb

Is that how the "model detail" tab in options works? That makes sense. Geogriffith

I'm taking the liberty to edit this page: to make it easier to understand, and convert it to third-person (in order to fit the default format). I'll try to preserve a sound amount of the subtle humour. And I hope you don't mind.
--Therpgmaster (talk) 00:19, 31 March 2018 (UTC)