SourceShaderEditor/Ref color codes: Difference between revisions
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There are several situations in the [[:Category:SourceShaderEditor|shader editor]] where a certain color is used to visualize the state of an object on the [[SourceShaderEditor/Ref_vocabulary#Canvas|canvas]], this list provides an overview. | There are several situations in the [[:Category:SourceShaderEditor|shader editor]] where a certain color is used to visualize the state of an object on the [[SourceShaderEditor/Ref_vocabulary#Canvas|canvas]], this list provides an overview. | ||
== Flowgraph tabs == | |||
* green - HLSL graph | |||
* red - Post processing graph | |||
== [[SourceShaderEditor/Ref_vocabulary#Node|Nodes]] == | == [[SourceShaderEditor/Ref_vocabulary#Node|Nodes]] == | ||
* Outline color | * Outline color | ||
** black - All inputs defined without issues. | |||
** light green - The node has been solved and is currently declaring a new variable itself. | |||
** light blue - Missing inputs. | ** light blue - Missing inputs. | ||
** red - One or more inputs show errors or the parent node is erroneous. | ** red - One or more inputs show errors or the parent node is erroneous. | ||
* Base color | * Base color | ||
** green - Node has been solved successfully. | |||
** blue - Node is a child of a container node and currently unsolved. | |||
** grey - Node cannot be solved due to missing or wrong inputs. | ** grey - Node cannot be solved due to missing or wrong inputs. | ||
== [[SourceShaderEditor/Ref_vocabulary#Bridge|Bridges]] == | == [[SourceShaderEditor/Ref_vocabulary#Bridge|Bridges]] == | ||
* black - Bridge is valid. | |||
* light blue - Input is undefined. | * light blue - Input is undefined. | ||
* red - The target node has an error. | * red - The target node has an error. | ||
Latest revision as of 06:34, 28 February 2012
There are several situations in the shader editor where a certain color is used to visualize the state of an object on the canvas, this list provides an overview.
Flowgraph tabs
- green - HLSL graph
- red - Post processing graph
Nodes
- Outline color
- black - All inputs defined without issues.
- light green - The node has been solved and is currently declaring a new variable itself.
- light blue - Missing inputs.
- red - One or more inputs show errors or the parent node is erroneous.
- Base color
- green - Node has been solved successfully.
- blue - Node is a child of a container node and currently unsolved.
- grey - Node cannot be solved due to missing or wrong inputs.
Bridges
- black - Bridge is valid.
- light blue - Input is undefined.
- red - The target node has an error.
Canvas outline
- invisible - The current preview shader matches the shader setup on the canvas.
- grey - The preview shader is currently outdated.
- flashing red - There was a compiler error.
