Clientside UserMessages: Difference between revisions

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{{Dead end|date=January 2024}}
{{Orphan|date=January 2024}}
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This code lets you send usermessages to clients completely clientside. (This code only works in the Client project)
This code lets you send usermessages to clients completely clientside. (This code only works in the Client project)



Latest revision as of 08:50, 21 January 2024

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January 2024

This code lets you send usermessages to clients completely clientside. (This code only works in the Client project)

#include "cbase.h"
#include "usermessages.h"
#include "utlbuffer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"

CON_COMMAND_F(testum, "TEEEST", FCVAR_CLIENTCMD_CAN_EXECUTE) {
	CUtlBuffer msg_data;
	msg_data.PutChar(0);
	msg_data.PutString("BAM, SayText");
	msg_data.PutChar(1);
	usermessages->DispatchUserMessage(usermessages->LookupUserMessage("SayText"), bf_read(msg_data.Base(), msg_data.TellPut()));
}