List of Portal 2 Levels: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{toc-right}} | |||
== Single Player == | |||
sp_a1_intro3 | ===Act 1 (Chapter 1)=== | ||
*{{code|preset=2|sp_a1_intro1}} | |||
*{{code|preset=2|sp_a1_intro2}} | |||
*{{code|preset=2|sp_a1_intro3}} | |||
*{{code|preset=2|sp_a1_intro4}} | |||
*{{code|preset=2|sp_a1_intro5}} | |||
*{{code|preset=2|sp_a1_intro6}} | |||
*{{code|preset=2|sp_a1_intro7}} | |||
*{{code|preset=2|sp_a1_wakeup}} | |||
===Act 2 (Chapters 2-5)=== | |||
*{{code|preset=2|sp_a2_bridge_intro}} | |||
*{{code|preset=2|sp_a2_bridge_the_gap}} | |||
*{{code|preset=2|sp_a2_bts1}} | |||
*{{code|preset=2|sp_a2_bts2}} | |||
*{{code|preset=2|sp_a2_bts3}} | |||
*{{code|preset=2|sp_a2_bts4}} | |||
*{{code|preset=2|sp_a2_bts5}} | |||
*{{code|preset=2|sp_a2_bts6}} | |||
*{{code|preset=2|sp_a2_catapult_intro}} | |||
*{{code|preset=2|sp_a2_column_blocker}} | |||
*{{code|preset=2|sp_a2_core}} | |||
*{{code|preset=2|sp_a2_dual_lasers}} | |||
*{{code|preset=2|sp_a2_fizzler_intro}} | |||
*{{code|preset=2|sp_a2_intro}} | |||
*{{code|preset=2|sp_a2_laser_chaining}} | |||
*{{code|preset=2|sp_a2_laser_intro}} | |||
*{{code|preset=2|sp_a2_laser_over_goo}} | |||
*{{code|preset=2|sp_a2_laser_relays}} | |||
*{{code|preset=2|sp_a2_laser_stairs}} | |||
*{{code|preset=2|sp_a2_laser_vs_turret}} | |||
*{{code|preset=2|sp_a2_pit_flings}} | |||
*{{code|preset=2|sp_a2_pull_the_rug}} | |||
*{{code|preset=2|sp_a2_ricochet}} | |||
*{{code|preset=2|sp_a2_sphere_peek}} | |||
*{{code|preset=2|sp_a2_triple_laser}} | |||
*{{code|preset=2|sp_a2_trust_fling}} | |||
*{{code|preset=2|sp_a2_turret_blocker}} | |||
*{{code|preset=2|sp_a2_turret_intro}} | |||
===Act 3 (Chapters 6-7)=== | |||
*{{code|preset=2|sp_a3_00}} | |||
*{{code|preset=2|sp_a3_01}} | |||
*{{code|preset=2|sp_a3_03}} | |||
*{{code|preset=2|sp_a3_bomb_flings}} | |||
*{{code|preset=2|sp_a3_crazy_box}} | |||
*{{code|preset=2|sp_a3_end}} | |||
*{{code|preset=2|sp_a3_jump_intro}} | |||
*{{code|preset=2|sp_a3_portal_intro}} | |||
*{{code|preset=2|sp_a3_speed_flings}} | |||
*{{code|preset=2|sp_a3_speed_ramp}} | |||
*{{code|preset=2|sp_a3_transition01}} | |||
===Act 4 (Chapters 8-9)=== | |||
*{{code|preset=2|sp_a4_finale1}} | |||
*{{code|preset=2|sp_a4_finale2}} | |||
*{{code|preset=2|sp_a4_finale3}} | |||
*{{code|preset=2|sp_a4_finale4}} | |||
*{{code|preset=2|sp_a4_jump_polarity}} | |||
*{{code|preset=2|sp_a4_laser_catapult}} | |||
*{{code|preset=2|sp_a4_laser_platform}} | |||
*{{code|preset=2|sp_a4_stop_the_box}} | |||
*{{code|preset=2|sp_a4_speed_tb_catch}} | |||
*{{code|preset=2|sp_a4_tb_catch}} | |||
*{{code|preset=2|sp_a4_tb_intro}} | |||
*{{code|preset=2|sp_a4_tb_polarity}} | |||
*{{code|preset=2|sp_a4_tb_trust_drop}} | |||
*{{code|preset=2|sp_a4_tb_wall_button}} | |||
===Act 5 (Chapter 10)=== | |||
*{{code|preset=2|sp_a5_credits}} | |||
== Co-op == | |||
===Calibration course=== | |||
*{{code|preset=2|mp_coop_start}} | |||
===Hub=== | |||
*{{code|preset=2|mp_coop_lobby_2}} | |||
*{{code|preset=2|mp_coop_lobby_3}} (new hub as of the Peer Review to include the DLC1 course) | |||
===Course 1=== | |||
*{{code|preset=2|mp_coop_doors}} | |||
*{{code|preset=2|mp_coop_laser_2}} | |||
*{{code|preset=2|mp_coop_laser_crusher}} | |||
*{{code|preset=2|mp_coop_race_2}} | |||
*{{code|preset=2|mp_coop_rat_maze}} | |||
*{{code|preset=2|mp_coop_teambts}} | |||
===Course 2=== | |||
*{{code|preset=2|mp_coop_catapult_1}} | |||
*{{code|preset=2|mp_coop_come_along}} | |||
*{{code|preset=2|mp_coop_fan}} | |||
*{{code|preset=2|mp_coop_fling_1}} | |||
*{{code|preset=2|mp_coop_fling_3}} | |||
*{{code|preset=2|mp_coop_fling_crushers}} | |||
*{{code|preset=2|mp_coop_infinifling_train}} | |||
*{{code|preset=2|mp_coop_multifling_1}} | |||
===Course 3=== | |||
*{{code|preset=2|mp_coop_catapult_2}} | |||
*{{code|preset=2|mp_coop_catapult_wall_intro}} | |||
*{{code|preset=2|mp_coop_turret_ball}} | |||
*{{code|preset=2|mp_coop_turret_walls}} | |||
*{{code|preset=2|mp_coop_wall_2}} | |||
*{{code|preset=2|mp_coop_wall_5}} | |||
*{{code|preset=2|mp_coop_wall_block}} | |||
*{{code|preset=2|mp_coop_wall_intro}} | |||
===Course 4=== | |||
*{{code|preset=2|mp_coop_tbeam_redirect}} | |||
*{{code|preset=2|mp_coop_tbeam_catch_grind_1}} | |||
*{{code|preset=2|mp_coop_tbeam_drill}} | |||
*{{code|preset=2|mp_coop_tbeam_end}} | |||
*{{code|preset=2|mp_coop_tbeam_laser_1}} | |||
*{{code|preset=2|mp_coop_tbeam_maze}} | |||
*{{code|preset=2|mp_coop_tbeam_polarity}} | |||
*{{code|preset=2|mp_coop_tbeam_polarity2}} | |||
*{{code|preset=2|mp_coop_tbeam_polarity3}} | |||
===Course 5=== | |||
*{{code|preset=2|mp_coop_paint_bridge}} | |||
*{{code|preset=2|mp_coop_paint_come_along}} | |||
*{{code|preset=2|mp_coop_paint_longjump_intro}} | |||
*{{code|preset=2|mp_coop_paint_redirect}} | |||
*{{code|preset=2|mp_coop_paint_red_racer}} | |||
*{{code|preset=2|mp_coop_paint_speed_catch}} | |||
*{{code|preset=2|mp_coop_paint_speed_fling}} | |||
*{{code|preset=2|mp_coop_paint_walljumps}} | |||
*{{code|preset=2|mp_coop_credits}} | |||
===Course 6 (DLC1)=== | |||
*{{code|preset=2|mp_coop_2paints_1bridge}} | |||
*{{code|preset=2|mp_coop_bridge_catch}} | |||
*{{code|preset=2|mp_coop_catapult_catch}} | |||
*{{code|preset=2|mp_coop_laser_tbeam}} | |||
*{{code|preset=2|mp_coop_paint_conversion}} | |||
*{{code|preset=2|mp_coop_paint_crazy_box}} | |||
*{{code|preset=2|mp_coop_paint_rat_maze}} | |||
*{{code|preset=2|mp_coop_separation_1}} | |||
*{{code|preset=2|mp_coop_tripleaxis}} | |||
[[Category:Portal 2 Level Design]] | [[Category:Portal 2 Level Design]] |
Latest revision as of 02:49, 30 June 2025

This article has no
links to other VDC articles. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024


January 2024
Single Player
Act 1 (Chapter 1)
- sp_a1_intro1
- sp_a1_intro2
- sp_a1_intro3
- sp_a1_intro4
- sp_a1_intro5
- sp_a1_intro6
- sp_a1_intro7
- sp_a1_wakeup
Act 2 (Chapters 2-5)
- sp_a2_bridge_intro
- sp_a2_bridge_the_gap
- sp_a2_bts1
- sp_a2_bts2
- sp_a2_bts3
- sp_a2_bts4
- sp_a2_bts5
- sp_a2_bts6
- sp_a2_catapult_intro
- sp_a2_column_blocker
- sp_a2_core
- sp_a2_dual_lasers
- sp_a2_fizzler_intro
- sp_a2_intro
- sp_a2_laser_chaining
- sp_a2_laser_intro
- sp_a2_laser_over_goo
- sp_a2_laser_relays
- sp_a2_laser_stairs
- sp_a2_laser_vs_turret
- sp_a2_pit_flings
- sp_a2_pull_the_rug
- sp_a2_ricochet
- sp_a2_sphere_peek
- sp_a2_triple_laser
- sp_a2_trust_fling
- sp_a2_turret_blocker
- sp_a2_turret_intro
Act 3 (Chapters 6-7)
- sp_a3_00
- sp_a3_01
- sp_a3_03
- sp_a3_bomb_flings
- sp_a3_crazy_box
- sp_a3_end
- sp_a3_jump_intro
- sp_a3_portal_intro
- sp_a3_speed_flings
- sp_a3_speed_ramp
- sp_a3_transition01
Act 4 (Chapters 8-9)
- sp_a4_finale1
- sp_a4_finale2
- sp_a4_finale3
- sp_a4_finale4
- sp_a4_jump_polarity
- sp_a4_laser_catapult
- sp_a4_laser_platform
- sp_a4_stop_the_box
- sp_a4_speed_tb_catch
- sp_a4_tb_catch
- sp_a4_tb_intro
- sp_a4_tb_polarity
- sp_a4_tb_trust_drop
- sp_a4_tb_wall_button
Act 5 (Chapter 10)
- sp_a5_credits
Co-op
Calibration course
- mp_coop_start
Hub
- mp_coop_lobby_2
- mp_coop_lobby_3 (new hub as of the Peer Review to include the DLC1 course)
Course 1
- mp_coop_doors
- mp_coop_laser_2
- mp_coop_laser_crusher
- mp_coop_race_2
- mp_coop_rat_maze
- mp_coop_teambts
Course 2
- mp_coop_catapult_1
- mp_coop_come_along
- mp_coop_fan
- mp_coop_fling_1
- mp_coop_fling_3
- mp_coop_fling_crushers
- mp_coop_infinifling_train
- mp_coop_multifling_1
Course 3
- mp_coop_catapult_2
- mp_coop_catapult_wall_intro
- mp_coop_turret_ball
- mp_coop_turret_walls
- mp_coop_wall_2
- mp_coop_wall_5
- mp_coop_wall_block
- mp_coop_wall_intro
Course 4
- mp_coop_tbeam_redirect
- mp_coop_tbeam_catch_grind_1
- mp_coop_tbeam_drill
- mp_coop_tbeam_end
- mp_coop_tbeam_laser_1
- mp_coop_tbeam_maze
- mp_coop_tbeam_polarity
- mp_coop_tbeam_polarity2
- mp_coop_tbeam_polarity3
Course 5
- mp_coop_paint_bridge
- mp_coop_paint_come_along
- mp_coop_paint_longjump_intro
- mp_coop_paint_redirect
- mp_coop_paint_red_racer
- mp_coop_paint_speed_catch
- mp_coop_paint_speed_fling
- mp_coop_paint_walljumps
- mp_coop_credits
Course 6 (DLC1)
- mp_coop_2paints_1bridge
- mp_coop_bridge_catch
- mp_coop_catapult_catch
- mp_coop_laser_tbeam
- mp_coop_paint_conversion
- mp_coop_paint_crazy_box
- mp_coop_paint_rat_maze
- mp_coop_separation_1
- mp_coop_tripleaxis