Info player ping detector: Difference between revisions
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(Updated with data from the official portal2.fgd) |
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{{ | {{this is a|point entity|game=Portal 2|name=info_player_ping_detector}} It detects Coop players' pings, and optionally aims a {{ent|func_tank}} at the ping location. Used in the campaign for the ping-controlled portal guns at the start of the calibration course. | ||
See {{ent|trigger_ping_detector}} for the entity that detects pings within a specific area. | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV|Func Tank Entity|targetname|Name of a func_tank that will be told to look at the ping location when detected.}} | ||
{{KV|Team to Observe|choices|Which | {{KV|Team to Observe|choices|Which player's pings to detect.}} | ||
:* 1 : Both | :* 1 : Both | ||
:* 2 : Orange | :* 2 : Orange | ||
| Line 13: | Line 12: | ||
:* 0 : Disabled | :* 0 : Disabled | ||
:* 1 : Enabled | :* 1 : Enabled | ||
{{KV Targetname}} | |||
==Inputs== | ==Inputs== | ||
{{I|Enable|Starts listening for pings and will fire outputs when found.}} | |||
{{I|Disable|Disable this entity from listening for pings.}} | |||
{{I|Toggle|Toggle from Enabled to Disabled and vice versa.}} | |||
{{I Targetname}} | {{I Targetname}} | ||
==Outputs== | ==Outputs== | ||
{{O|OnPingDetected|Fired when a ping is detected.}} | |||
{{O Targetname}} | {{O Targetname}} | ||
Latest revision as of 22:06, 20 April 2025
info_player_ping_detector is a point entity available in
Portal 2. It detects Coop players' pings, and optionally aims a func_tank at the ping location. Used in the campaign for the ping-controlled portal guns at the start of the calibration course.
See trigger_ping_detector for the entity that detects pings within a specific area.
Keyvalues
- Func Tank Entity ([todo internal name (i)]) <targetname>
- Name of a func_tank that will be told to look at the ping location when detected.
- Team to Observe ([todo internal name (i)]) <choices>
- Which player's pings to detect.
- 1 : Both
- 2 : Orange
- 3 : Blue
- Default State ([todo internal name (i)]) <choices>
- Is this entity enabled by default or not?
- 0 : Disabled
- 1 : Enabled
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Starts listening for pings and will fire outputs when found.
- Disable
- Disable this entity from listening for pings.
- Toggle
- Toggle from Enabled to Disabled and vice versa.
Outputs
- OnPingDetected
- Fired when a ping is detected.