Tf logic medieval: Difference between revisions
Jump to navigation
Jump to search
(Updated with data from tf-abs.fgd) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{this is a|point entity|game=Team Fortress 2|name=tf_logic_medieval}} | ||
== Entity description == | == Entity description == |
Latest revision as of 18:02, 17 May 2024
tf_logic_medieval
is a point entity available in Team Fortress 2.
Entity description
This entity activates medieval mode when placed.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities