Info player allies: Difference between revisions

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{{dods point|info_player_allies}}
{{tabsBar|main=gs|base=info_player_allies}}
{{CD|CSpawnPoint|file1=dod_gamerules.h}}
{{preserved entity}}
{{this is a|point entity|name=info_player_allies|game=Day of Defeat: Source}}


[[File:info_player_start.png|50px|thumb|right]]
Creates a spawn point for an Allied soldier. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls, and at least 16 units above the ground.


==Entity Description==
== Key Values ==
Creates a spawn point for an allied soldier
{{KV Targetname}}
{{KV Angles}}
{{KV StartDisabled}}


==Keyvalues==
== Inputs ==
* {{KV Angles}}
{{I EnableDisable}}


==See Also==
==See also==
* [[info_player_axis]]
* {{dods team|axis}} {{ent|info_player_axis}}
 
[[Category:Player spawn entities]]

Latest revision as of 15:56, 3 June 2025

C++ Class hierarchy
CSpawnPoint
CPointEntity
CBaseEntity
C++ dod_gamerules.h
Recycle-warning.png
This is a preserved entity in Day of Defeat: Source
If the game has round restart mechanics this entity may not behave as expected.

info_player_allies is a point entity available in Day of Defeat: Source Day of Defeat: Source.

Creates a spawn point for an Allied soldier. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls, and at least 16 units above the ground.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also