Weapon bar: Difference between revisions

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{{wrongtitle|title=weapon_bar}}
[[File:weapon_bar.PNG|right|500px|thumb|The weaponmodel displayed in the Modelviewer.]]
[[Image:BAR.jpg|right|245px|thumb|The Allied Browning Automatic Rifle]]
{{ent not in fgd}}
{{Dods}} The '''weapon_bar''' is a [[Wikipedia:M1918 Browning Automatic Rifle|M1918 Browning Automatic Rifle]], an American automatic rifle used by the Allied [[DODS/Support class|Support class]].


== Weapon statistics ==
{{this is a|model entity|name=weapon_bar|game=Day of Defeat: Source}}
{| style="width:210px; text-align:left"
!Recoil
|High
|-
!Damage
|High
|-
!Accuracy
|High
|-
!Range
|High
|-
!Rate of fire
|Average
|}


== Attack modes ==
The {{Wikipedia|M1918 Browning Automatic Rifle}} is a rifle used by the Allied [[DODS/Support class|Support class]].
* +attack fires the rifle.
* +attack2 switch fire mode (semi-auto or auto).


== Other information ==
{{Basicdodsweapon}}
* Servers can change the limit of Support players by using <code>mp_limit_allies_support X</code> where <code>X</code> is the desired maximum players.
[[Category:Day of Defeat: Source Weapons|B]]
 
== See also ==
* [[DODS/Support class]]
* [[List of DoD:S entities]]
 
== External links ==
* [[Wikipedia:M1918 Browning Automatic Rifle|Browning Automatic Rifle]]
 
[[Category:Day of Defeat: Source Entities]]

Latest revision as of 06:15, 19 May 2025

The weaponmodel displayed in the Modelviewer.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

weapon_bar is a model entity available in Day of Defeat: Source Day of Defeat: Source.

The Wikipedia icon M1918 Browning Automatic Rifle is a rifle used by the Allied Support class.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.