User:Hurricaaane: Difference between revisions

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=... and computers=
__NOTOC__
I will fill this section later.
=... and Half-Life=
[[Image:labtextsample1.jpg|thumb|Sample of high-res textures.]]
[[Image:labtextsample2.jpg|thumb|Sample of high-res textures.]]
[[Image:sc_hurricaaane1.jpg|thumb|Screen of sc_hurricaaane.]]
[[Image:sc_hurricaaane2.jpg|thumb|Screen of sc_hurricaaane.]]
I'm an Half-Life1 and ² mapper, specialized in technical mapping, and entities manipulation.
I've started mapping around 2002. I'm fond of [[Sven_Co-op|Sven Co-Op]] and Half-Life1&² singleplayer.
==Abilities==
I've learned how to manipulate Singleplayer/Co-Op entities. I can't make nice teamplay maps for mods like [[Counter-Strike]], HL²:CTF, or other.
I can easily make use of Vertex tool. I never use Carve, or hollow.
I've learned how to make textures, on Half-Life 1 and ². Sometimes, they're good, and sometimes, not.
I don't have enough talent to make a good-looking map. Critics tells me that I can't handle well light atmosphere (poor light, not scaring, too bright...), and that there are not enough details in my maps (signs, objects, furniture, electrical installations, and other).
==Projects==
I have and I had projects about mapping. Almost all of them are technical projects.
===Projects done===
* Antitelefrag teleporter on [[Sven_Co-op|Sven Co-Op]]
* Flashbang trigger in the map Crazymaze made by DarthRod on [[Sven_Co-op|Sven Co-Op]]
* Chain-reaction Easter Egg for the map Crazymaze² by DarthRod planned for [[Sven_Co-op²|Sven Co-Op²]]
===Projects going===
* Studying [[HL²]] entities to be prepared to map on [[Sven_Co-op²|Sven Co-Op²]]
* Three-floor elevator with doors on [[Half-Life²]]
===Uncompleted projects===
* sc_hurricaaane for [[Sven_Co-op|Sven Co-Op]]
* Full high-resolution lab textures for [[Half-Life²]]
 
=Notepad=
*[http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a page?]
:I've put this link as a shortcut when I don't remember some editing functionnalities.
 
*Nice Output table
:If you hate images of I/O where you can't copy values simply by clicking at it, you can use this table I've made:
:{|
|+Object outputs: speaker - env_microphone
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[Image:Io11.png]] || SoundLevel || spvol || SetValueCompare || <none> || 0.00 || No
|}
 
<nowiki>{|
|+Object outputs: speaker - env_microphone
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[Image:Io11.png]] || SoundLevel || spvol || SetValueCompare || <none> || 0.00 || No
|}</nowiki>
 
 
:{|
|+Object outputs: multiple objects
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[Image:Io11.png]] || OnPressed || train_cameratarget || Stop || <none> || 0.00 || No
|-
| [[Image:Io21.png]] || OnPressed || train_cameratarget || StartForward || <none> || 2.00 || No
|-
| [[Image:Io22.png]] || OnPressed || train_cameratarget || '''StartBackwards''' || <none> || 3.00 || No
|-
| [[Image:Io11.png]] || OnPressed || ambient_intruderalarm || PlaySound || <none> || 5.00 || Yes
|-
| [[Image:Io12.png]] || OnPressed || branch_amipressed || '''SetSpeed''' || <none> || 0.00 || No
|}
 
<nowiki>{|
|+Object outputs: multiple objects
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[Image:Io11.png]] || OnPressed || train_cameratarget || Stop || <none> || 0.00 || No
|-
| [[Image:Io21.png]] || OnPressed || train_cameratarget || StartForward || <none> || 2.00 || No
|-
| [[Image:Io22.png]] || OnPressed || train_cameratarget || '''StartBackwards''' || <none> || 3.00 || No
|-
| [[Image:Io11.png]] || OnPressed || ambient_intruderalarm || PlaySound || <none> || 5.00 || Yes
|-
| [[Image:Io12.png]] || OnPressed || branch_amipressed || '''SetSpeed''' || <none> || 0.00 || No
|}</nowiki>
 
 
:With these 2 [http://en.wikipedia.org/wiki/Help:Table tables], you may be capable to do your own.
:'''NOTE FOR MYSELF: VERIFY MY TABLE'''

Latest revision as of 05:18, 20 January 2011